Author |
Message |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
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Forum: Digital Art Discussion Posted: Sat Feb 28, 2004 11:54 am Subject: Can't figure out how Loomis can be right. |
Lionel - I'm down with something today too. I don't have enough energy to see if what you said is right or not but it sounds sorta like what I wrote last time.
One point perspective is distorted b ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
|
Forum: Digital Art Discussion Posted: Thu Feb 26, 2004 7:46 pm Subject: Can't figure out how Loomis can be right. |
O.K. I think I see what's going on here now. The half way line in the 2nd illustration is at 26.4 degrees instead of 22.5 degrees because of the distortion of 1 point perspective. In reality "what t ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
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Forum: Digital Art Discussion Posted: Wed Feb 25, 2004 11:40 pm Subject: Can't figure out how Loomis can be right. |
Hmm - come to think of it Loomis's second illustration is right for one point perspective. My guy's pretty clearly in 3 point perspective since he's tapering off at the bottom. Interesting.
Now ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
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Forum: Digital Art Discussion Posted: Wed Feb 25, 2004 10:48 pm Subject: Can't figure out how Loomis can be right. |
Lionel - Given that your field of view is 90 degrees loomis makes that correct assumsion that one half the picture are on the ground plane is taken up by a distance equal to twice the height of the vi ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
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Forum: Digital Art Discussion Posted: Wed Feb 25, 2004 3:21 pm Subject: Can't figure out how Loomis can be right. |
Lionel - Here's a diagram of the eye:
http://www.artofthera.com/art/undistortedPerspective/eyeSide.jpg
As you can see the part in the red square, the part that first picks up the light, sticks o ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
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Forum: Digital Art Discussion Posted: Wed Feb 25, 2004 12:43 pm Subject: Can't figure out how Loomis can be right. |
I think Quake is right.
Captain, I dinna think so!
Though the eye receives data from a field of about 200 degrees, the acuity over most of that range is poor.
http://hyperphysics.phy-astr.gsu ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
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Forum: Digital Art Discussion Posted: Wed Feb 25, 2004 11:54 am Subject: Can't figure out how Loomis can be right. |
Uhm try stepping away from Quake for a minute in the real world you actually do have a 180 degree field of vision. It isn't acute near the edges but it's there. Hold out your arms and wiggle your fi ... |
Topic: Can't figure out how Loomis can be right. |
Alpha_Meta
Replies: 19
Views: 9848
|
Forum: Digital Art Discussion Posted: Tue Feb 24, 2004 9:37 pm Subject: Can't figure out how Loomis can be right. |
I've been trying to figure out Loomis's explanation for finding depth in perspective:
http://www.artofthera.com/art/undistortedPerspective/loomisPersp.jpg
and I'm at the point where I'm ready to ... |
Topic: Help me get it to 100% photo-real |
Alpha_Meta
Replies: 13
Views: 5558
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Forum: Work in Progress Posted: Thu Dec 18, 2003 3:02 pm Subject: Help me get it to 100% photo-real |
The Real Mark - It's Photoshop. I used the pencil tool on the hair strands. It's one of the standard brushes.
_JD_ - No, it was done by eye.
helltaxi - Good! But I didn't! |
Topic: Help me get it to 100% photo-real |
Alpha_Meta
Replies: 13
Views: 5558
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Forum: Work in Progress Posted: Wed Dec 17, 2003 4:38 pm Subject: Help me get it to 100% photo-real |
Dryfire - No doubt the neck is too long. I've moved the jaw line up a few times but I haven't done anything to shorten up the neck to match. I really need to do that.
The Real Mark - I've been pa ... |
Topic: Help me get it to 100% photo-real |
Alpha_Meta
Replies: 13
Views: 5558
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Forum: Work in Progress Posted: Mon Dec 15, 2003 5:31 pm Subject: Help me get it to 100% photo-real |
http://www.autarken.net/~kilar/misc/face10d.jpg |
Topic: Trying to Finsh Beast tonight. |
Alpha_Meta
Replies: 5
Views: 2460
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Forum: Work in Progress Posted: Mon Dec 15, 2003 5:23 pm Subject: Trying to Finsh Beast tonight. |
I'm not digging the human chest structure. If it flies it's going to have a deep chest like a bird. |
Topic: Help me get it to 100% photo-real |
Alpha_Meta
Replies: 13
Views: 5558
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Forum: Work in Progress Posted: Fri Dec 12, 2003 2:49 pm Subject: Help me get it to 100% photo-real |
I haven't gotten to parts like the ears or collar yet. They're still in the stand-in stage. |
Topic: Help me get it to 100% photo-real |
Alpha_Meta
Replies: 13
Views: 5558
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Forum: Work in Progress Posted: Thu Dec 11, 2003 10:30 am Subject: Help me get it to 100% photo-real |
http://www.autarken.net/~kilar/misc/face10b.jpg
Let me go ahead and say that this is not traced and no colors were sampled from the original photo. It's all done by eyeball. |
Topic: Photoshop CS |
Alpha_Meta
Replies: 75
Views: 34900
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Forum: Digital Art Discussion Posted: Sun Dec 07, 2003 8:04 pm Subject: Photoshop CS |
Question, why upgrade? I have been using 5.0 since I learned about photoshop and have never upgraded.
Yikes! If you're on a PC upgrade to 5.5 at least, 5.0 had a bug that would cause it to imprope ... |
Topic: Help me get it to 100% photo-real |
Alpha_Meta
Replies: 13
Views: 5558
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Forum: Work in Progress Posted: Sun Dec 07, 2003 1:47 pm Subject: Help me get it to 100% photo-real |
I've finally managed to get a painting pretty close to photo-real, if you step back a bit to where the lack of detail doesn't show. I'd like to get it the rest of the way to photo-real, or beyond pho ... |
Topic: seadragon needs background |
Alpha_Meta
Replies: 1
Views: 1661
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Forum: Work in Progress Posted: Sun Dec 07, 2003 1:10 pm Subject: seadragon needs background |
I don't know about the background, but if you're doing an underwater scene you need caustics. You know, all those cool light patterns the waves cause? You could also use some floating debris and the ... |
Topic: Photoshop paint brush skipping question |
Alpha_Meta
Replies: 5
Views: 2112
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Forum: Digital Art Discussion Posted: Thu Jul 31, 2003 10:23 am Subject: Photoshop paint brush skipping question |
i have the same problem, when i do really fast circles i have not just a smooth circle but lots of corners in there!
<see>
I'd like to know the answer to this too. I don't think ... |
Topic: Importance of Howard Pyle and the Loomis connection. |
Alpha_Meta
Replies: 144
Views: 66780
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Forum: Digital Art Discussion Posted: Mon Jul 21, 2003 9:29 am Subject: Importance of Howard Pyle and the Loomis connection. |
aphelionart wrote - i'm just saying i wish the "fine art" or "high art" (a term I hate) part of art had at least as much public reveration.
Like Football or NASCAR The way I see it, all t ... |
Topic: Importance of Howard Pyle and the Loomis connection. |
Alpha_Meta
Replies: 144
Views: 66780
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Forum: Digital Art Discussion Posted: Sat Jul 19, 2003 7:02 pm Subject: Importance of Howard Pyle and the Loomis connection. |
it bothers me so much to the point that if someone else doesn't do it before me, i plan on rebuilding fine art. and i'll die trying if i have to. i'm not trying to be cocky, but it's about damn ti ... |
Topic: Throat slitter |
Alpha_Meta
Replies: 15
Views: 5113
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Forum: Gallery/Finished Work Posted: Wed Jul 16, 2003 5:55 pm Subject: Throat slitter |
Luv it, colors are wonderful, must go improve my own work - BUT, I do spot a few anatomical problems. The pink dude's deltoid appears to be tapering down into his bicep, instead of into the outside o ... |
Topic: Last ELE (anime) |
Alpha_Meta
Replies: 1
Views: 1411
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Forum: Gallery/Finished Work Posted: Wed Jul 16, 2003 11:47 am Subject: Last ELE (anime) |
http://www.extinctionlevelevent.com/misc/ELE_cover2_Ray_2003.jpg
I started this painting months ago and decided it was time to go ahead and finish it. I think I'm done with manga now, it's time t ... |
Topic: Colour Mixing in Photoshop. |
Alpha_Meta
Replies: 13
Views: 4342
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Forum: Digital Art Discussion Posted: Sun Jun 15, 2003 9:48 pm Subject: Colour Mixing in Photoshop. |
Ah, crud. I read through the color section of Loomis's Creative Illustration
http://www.fineart.sk/loomis/page_01.htm
and now I think I see what Fred's getting at. I did this little test:
[ ... |
Topic: Education vs. Self-taught |
Alpha_Meta
Replies: 24
Views: 9889
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Forum: Digital Art Discussion Posted: Sun Jun 15, 2003 9:36 pm Subject: Education vs. Self-taught |
A couple of options for models:
http://www.fineart.sk/product/modelalisa.htm
http://www.fineart.sk/product/tight/Iisha.htm
I've been burned by a bad school before and I'll be self-teaching th ... |
Topic: Might be of interest to concept artists |
Alpha_Meta
Replies: 3
Views: 1933
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Forum: Digital Art Discussion Posted: Fri Apr 18, 2003 3:11 pm Subject: Might be of interest to concept artists |
Try this article instead. It isn't being Slashdotted:
http://space.com/businesstechnology/technology/rutan_scaled_0304187.html
Everything Rutan does is soooooo wicked. Except that ugly little ... |
Topic: Comics rates? |
Alpha_Meta
Replies: 10
Views: 3572
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Forum: Digital Art Discussion Posted: Thu Apr 17, 2003 9:15 pm Subject: Comics rates? |
You're writing from Europe, aren't you? No doubt you're comment is more useful for gezstar than mine. I'm in the States and our industry couldn't be in much worse shape than it is. I'd take pretty ... |
Topic: Comics rates? |
Alpha_Meta
Replies: 10
Views: 3572
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Forum: Digital Art Discussion Posted: Thu Apr 17, 2003 1:19 pm Subject: Comics rates? |
I thought American comic artists worked on a page rate - if they were lucky. One comic artist I met (not a big name) seemed to be happy at $60 a page. On the other hand the big guys, the Todd Mcfarl ... |
Topic: Mechanical Perspective question |
Alpha_Meta
Replies: 2
Views: 1399
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Forum: Digital Art Discussion Posted: Thu Apr 17, 2003 12:50 pm Subject: Mechanical Perspective question |
Thanks! I'll have to check out the books mentioned in the thread you linked to. The one I bought looked good enough when I got it but it didn't even get into 3 point perspective! |
Topic: Mechanical Perspective question |
Alpha_Meta
Replies: 2
Views: 1399
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Forum: Digital Art Discussion Posted: Thu Apr 17, 2003 12:15 am Subject: Mechanical Perspective question |
I've been trying to figure out how to get a correct depth in original (not drawn from life) pictures. No exaggerated perspectives for me please! Unless there's a good reason for it, I'd like my persp ... |
Topic: The Propeller Thread |
Alpha_Meta
Replies: 751
Views: 1333971
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Forum: Gallery/Finished Work Posted: Sat Dec 28, 2002 7:59 pm Subject: The Propeller Thread |
http://www.extinctionlevelevent.com/misc/AN-22.jpg
Based off a photo, but I didn't sample. |
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