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  Topic: New Star Wars Characters
Ian_Milham

Replies: 4
Views: 1692

PostForum: Gallery/Finished Work   Posted: Mon Apr 23, 2001 11:41 pm   Subject: New Star Wars Characters
Thanks for the feedback. I appreciate all of it.

The hands and feet were intentionally exaggerated, as this is something that the character modeler would be referring to. We make the hands and fee ...
  Topic: New Star Wars Characters
Ian_Milham

Replies: 4
Views: 1692

PostForum: Gallery/Finished Work   Posted: Mon Apr 23, 2001 9:48 am   Subject: New Star Wars Characters
Sorry I haven't posted anything of mine here before, it's just rare that anything gets released to the public. Anyway, I've spent some time spouting criticism and advice to people here, so I though ...
  Topic: tonight on sea rescue
Ian_Milham

Replies: 33
Views: 8876

PostForum: Gallery/Finished Work   Posted: Mon Mar 26, 2001 9:58 am   Subject: tonight on sea rescue
Spooge,

I understand the focus of the composition is the figure on the right holding the ropes, but the high contrast area on the ship keeps drawing my eye.

Especially with those rope lines drawi ...
  Topic: Grrrrrrrrrl
Ian_Milham

Replies: 28
Views: 4599

PostForum: Gallery/Finished Work   Posted: Mon Mar 26, 2001 9:52 am   Subject: Grrrrrrrrrl
This is really nice. I love the personality and expression. My only critique would be the flatness of the figure, especially at the edges. I think some kick lighting at the edge of the form would h ...
  Topic: Some General Questions About College and the Biz
Ian_Milham

Replies: 5
Views: 1756

PostForum: Digital Art Discussion   Posted: Mon Mar 12, 2001 10:21 am   Subject: Some General Questions About College and the Biz
Hmmmm. I disagree with the graphic design choice. I especially disagree with the notion that graphic designers are replacing illustrators.

The distinction between graphic design/illustration/etc. h ...
  Topic: Paladins In Progress :P
Ian_Milham

Replies: 16
Views: 5213

PostForum: Work in Progress   Posted: Mon Mar 05, 2001 10:17 am   Subject: Paladins In Progress :P
Very nice, Mike!

There's a weird tangent in the first one, though. The woman's left arm and shoulder are working with her chin in a confusing way. The tangent line of the arm looks "off" just touch ...
  Topic: Big orange guy
Ian_Milham

Replies: 11
Views: 2363

PostForum: Gallery/Finished Work   Posted: Thu Feb 15, 2001 10:11 am   Subject: Big orange guy
I love the spontenaiety of it. Reminds me of Peter DeSeve a bit.

I would like to see the hands on the top one.
  Topic: Suggestions for getting into the industry, please.
Ian_Milham

Replies: 20
Views: 5568

PostForum: Digital Art Discussion   Posted: Wed Feb 07, 2001 10:08 am   Subject: Suggestions for getting into the industry, please.
Hi Rob.

Matt has made some excellent points above. I do disagree with him on the degree, though.
Although we're the exception rather than the rule in the Games Industry, here at Lucasarts we requir ...
  Topic: Concept sketches....................gobs!
Ian_Milham

Replies: 22
Views: 5017

PostForum: Gallery/Finished Work   Posted: Wed Jan 31, 2001 10:15 am   Subject: Concept sketches....................gobs!
Hey Skeezer

The forms in your concept work are nice (although that spaceship is a little too reminiscent of the Radiant VII from Star Wars: Ep1).

Your line quality is pretty labored, though. It wou ...
  Topic: Video Game Industry - Job Stuff
Ian_Milham

Replies: 8
Views: 2722

PostForum: Digital Art Discussion   Posted: Wed Jan 31, 2001 10:08 am   Subject: Video Game Industry - Job Stuff
Hi Nova.

Flinthawk has done a good job above answering your questions, so I'll try not to duplicate what he said.

Here at LucasArts, and average art team would break down like this:

Lead Artist ...
  Topic: Question for those in the game designing business
Ian_Milham

Replies: 8
Views: 8905

PostForum: Digital Art Discussion   Posted: Thu Jan 04, 2001 5:18 pm   Subject: Question for those in the game designing business
I'm in the industry, too, and concur with the above posts. All the unsolicited submissions we get (and we get a LOT) are returned unopened with a legal label. It's the only way to avoid a lawsuit sh ...
  Topic: cover art
Ian_Milham

Replies: 2
Views: 5491

PostForum: Digital Art Discussion   Posted: Wed Jan 03, 2001 9:26 am   Subject: cover art
Hey Gauntlet. I posted this to another thread, but I think it applies here:

Most illustration is billed based on usage, not the time to create it.

Michiko Stehrenberger has some good basic info o ...
  Topic: HELP!! What to charge for book Illustrations??Need help ASAP
Ian_Milham

Replies: 2
Views: 5297

PostForum: Digital Art Discussion   Posted: Wed Jan 03, 2001 9:24 am   Subject: HELP!! What to charge for book Illustrations??Need help ASAP
Most illustration is billed based on usage, not the time to create it.

Michiko Stehrenberger has some good basic info on her page:
[url=http://www.michiko.com/Commission.html]http://www.michiko.co ...
  Topic: Avalon, Mamoru Oshii ( ghost in the shell )
Ian_Milham

Replies: 8
Views: 1994

PostForum: Random Musings   Posted: Tue Jan 02, 2001 4:52 pm   Subject: Avalon, Mamoru Oshii ( ghost in the shell )
I went to a screening of Avalon and Q&A with Oshii last month.

The film is really great, although it has a very slow pacing that will turn off some viewers. I actually liked the film much better af ...
  Topic:  200 posts =The Art Of Star Wars Preview!!!
Ian_Milham

Replies: 9
Views: 2762

PostForum: Archive : Sep99 - Dec00   Posted: Fri Dec 22, 2000 12:34 am   Subject: 200 posts =The Art Of Star Wars Preview!!!
Hey Milkman,

Just one note. I like where you're going with the second drawing, although at this stage it's still pretty derivative of Masamune Shirow.

Make sure and beat it up plenty and get it ...
  Topic: character design crit
Ian_Milham

Replies: 13
Views: 3854

PostForum: Archive : Sep99 - Dec00   Posted: Fri Dec 15, 2000 2:03 pm   Subject: character design crit
I love the character design.

If I had one thing to offer it would be to bring some color variation into it. What I mean is that your different areas are all very compartmentalized in their color. ...
  Topic: Do you work at a game company or in movies or similar fields
Ian_Milham

Replies: 187
Views: 80297

PostForum: Archive : Sep99 - Dec00   Posted: Fri Dec 15, 2000 1:55 pm   Subject: Do you work at a game company or in movies or similar fields
This is a great resource. I hope I can add some value to it.

Name: Ian Milham
Job: Artist (Concepts,Textures,Models)
Location: LucasArts Entertainment Co.
  Topic: Do you work at a game company or in movies or similar fields
Ian_Milham

Replies: 230
Views: 86256

PostForum: Digital Art Discussion   Posted: Fri Dec 15, 2000 1:55 pm   Subject: Do you work at a game company or in movies or similar fields
This is a great resource. I hope I can add some value to it.

Name: Ian Milham
Job: Artist (Concepts,Textures,Models)
Location: LucasArts Entertainment Co.
  Topic: Do you work at a game company or in movies or similar fields
Ian_Milham

Replies: 187
Views: 80297

PostForum: Archive : Sep99 - Dec00   Posted: Fri Dec 15, 2000 1:53 pm   Subject: Do you work at a game company or in movies or similar fields
This is a great resource. I hope I can add some value to it.

Name: Ian Milham
Job: Artist (Concepts,Textures,Models)
Location: LucasArts Entertainment Co.
  Topic: Do you work at a game company or in movies or similar fields
Ian_Milham

Replies: 230
Views: 86256

PostForum: Digital Art Discussion   Posted: Fri Dec 15, 2000 1:53 pm   Subject: Do you work at a game company or in movies or similar fields
This is a great resource. I hope I can add some value to it.

Name: Ian Milham
Job: Artist (Concepts,Textures,Models)
Location: LucasArts Entertainment Co.
 
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