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Author   Topic : "wasp season (low polygon 3d)"
schabe
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Member #
Joined: 17 Feb 2001
Posts: 327
Location: hamburg, germany

PostPosted: Thu May 10, 2001 6:46 pm     Reply with quote
here is a new 3d model. its done just for fun, has 592 triangles. u can see it running in an applet here
comments and critics are appreciated.

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Poprocksz
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Joined: 08 May 2001
Posts: 497
Location: Transylvania

PostPosted: Thu May 10, 2001 6:50 pm     Reply with quote
bee's scare Poprocksz....good shiz but keep it away from me...........

[ May 10, 2001: Message edited by: Poprocksz ]
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Jenn
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Joined: 25 Jul 2000
Posts: 1055
Location: Melbourne, VIC, OZ

PostPosted: Thu May 10, 2001 6:57 pm     Reply with quote
WOW.... Very WOW...
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schabe
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Member #
Joined: 17 Feb 2001
Posts: 327
Location: hamburg, germany

PostPosted: Fri May 11, 2001 4:12 am     Reply with quote
thanx... but its no bee.
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Fri May 11, 2001 5:13 pm     Reply with quote
nice wasp, those are really annoying, since they come out of my ceiling all the time in summer (apparently there's a nest above my room, and they are attracted to the lights)

well, I'd say make the wings a bit bigger, and not as round on the edge... allso the head is more triangular with the eyes at two sides, and the moth as the third... lastly, this looks like a great allocation of polys,
I was wondering, how do you paint the textures? I have tried the Deep paint demo, and it's pretty cool, but then I always get suckered into making my mapping all abstract and weird, so photoshop can't handle repainting it
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schabe
member


Member #
Joined: 17 Feb 2001
Posts: 327
Location: hamburg, germany

PostPosted: Sat May 12, 2001 7:53 am     Reply with quote
thanx. yeah the head looks a little weird. its because all my photo reference pics dont show the front of a wasps head
i did draw the texture with photoshop. at first i set the texture-map-coordinates, than i draw the texture into this area.
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