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Author   Topic : "Character concept: Big Freaking Hammer"
stylus
junior member


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Joined: 09 May 2007
Posts: 16
Location: Canada

PostPosted: Sun Jun 03, 2007 11:22 am     Reply with quote
So I spent ~4 hrs doing this character up and I want to push it further. But, I have no idea how to do it. I figured I'd get some opinions first, at this stage.

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stylus
junior member


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Joined: 09 May 2007
Posts: 16
Location: Canada

PostPosted: Wed Jun 06, 2007 9:06 am     Reply with quote
Could I get a few comments please? I'd like to know where people think I need to improve and/or how they might think I could push this.
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2836
Location: Australia

PostPosted: Wed Jun 06, 2007 4:57 pm     Reply with quote
There's sort of a bit of everything wrong with it. Smile

It's not bad, by any means, but if you're looking for things to push you could do more accurate anatomy, you could work on a more realistic pose (the legs are the main problem here), add consistent light-sourcing over the entire object, and use more realistic skin tones. The whole thing kinda feels a bit too murky too, like it was originally a full color image than has been reduced to 64 colors or something.

Hopefully that'll give you some ideas to go on with.
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stylus
junior member


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Joined: 09 May 2007
Posts: 16
Location: Canada

PostPosted: Thu Jun 07, 2007 8:09 am     Reply with quote
Thanks, that helps! Hmmm... I'm not sure how I'd be able to avoid murky looks in the future. Do you have any suggestions?
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Attila001122
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Joined: 01 Nov 2007
Posts: 4

PostPosted: Thu Nov 01, 2007 4:44 pm     Reply with quote
Hi...

I like the style .... 50 years ago, with more red tones it was called "soc-real"...

But, the hammer... With this cylindrical shape it look like a common rubberhammer.... this size hammers normally having square shapes.
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Affected
member


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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Fri Nov 02, 2007 3:00 am     Reply with quote
Why is he wearing a welding mask?
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