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Author   Topic : "Paradise Lost Artist Spotlight - NOW LIVE"
netflow
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PostPosted: Thu Jun 05, 2008 1:23 am     Reply with quote
Howdy All!

We are pretty damn excited to say that work on our Artist Spotlight Site is finally done and we can now proudly show off some of the Concept Work, as well as the artists that have done it, to the world!
As some of you may or may not know I've been heading up the Project Titled 'Paradise Lost' for a bit now and while it's been a struggle at times I think we've really hit our stride. So as a little way of thanking the Artists on board who make this project as visually amazing as it is we've put together a Spotlight Site where we showcase a new piece of Art every week that, due to NDA constraints, would normally be hidden away from the world. Through this site you can check out all members of our Creative Team as well as read Bio's and see last week's work. We will also be putting a new concept track from the Game soundtrack up which plays in the background.

We are extremely proud of the work that is going into this Project and hope to bring as much recognition and attention to the artists who we are so grateful to be working with through this site! So without Further Ado:

http://www.paradiselostgame.com/spotlight.html


"Re-Education" is the piece for this week, there is of course a larger version on the main site.

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netflow
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PostPosted: Tue Jun 10, 2008 9:37 pm     Reply with quote
Proud to present a new piece this week comically entitled 'Sleeping on the Job'. A bit graphic, although this fella's other deaths are a bit worse. The music is a little cello/violin riff we are fiddling around with that I personally like a lot.
Again the link is:

http://www.paradiselostgame.com/spotlight.html

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netflow
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PostPosted: Thu Jul 03, 2008 1:10 am     Reply with quote
Micha, one of our amazing artists out of Belgium is in the Spotlight this week with his work on the Photospore.. We wanted a clean looking mounted energy weapon that could be setup quickly yet still provide some defense and pack a punch..


http://www.paradiselostgame.com/spotlight.html

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netflow
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PostPosted: Wed Jul 09, 2008 11:56 pm     Reply with quote
I always get excited to present environmental pieces as they help portray not only the look of what we are working on but also bring across the emotions we hope to evoke during the experience. We are blessed with Paul Scott Canavan as one of our environmental artists and he did a fantastic job with this piece at narrowing in on the underlying feeling of isolation felt in one of our main areas


http://www.paradiselostgame.com/spotlight.html

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netflow
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PostPosted: Thu Jul 17, 2008 12:58 pm     Reply with quote
This week brings us another awesome character sketch by Joanna, her talent for getting the exact emotional response from her characters always impresses me. The Re-Educator is a sinister fellow of sorts who's job is to implant memories specific of what the government wants it's people to believe. The sarcophagus being one of our test designs for these memory implant pods

http://www.paradiselostgame.com/spotlight.html


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netflow
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PostPosted: Wed Jul 23, 2008 3:01 am     Reply with quote
Something perhaps a little less glamorous this week but essential non-the-less.. In order to maintain visual unity throughout our game and make it look like the entire project was conceptualized by one artist as apposed to a team of 25 located from LA all the way to Belgium we've started making a lot of items that are to be used throughout to keep things consistent. Items such as doors, cameras, lights, card readers, etc etc. So this week we have a group of lighting fixtures that we wanted to have a slightly futuristic feel to them but nothing so much over the top that it fee's star trekish and outlandishly sci-fi


http://www.paradiselostgame.com/spotlight.html


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netflow
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PostPosted: Thu Aug 07, 2008 12:29 am     Reply with quote
It's always fun to create stuff that can blow up the stuff that other artists are creating Smile Or at least fill them full of holes. And that is exactly what our Concept Artist / Weapons Specialist did this week with his Energy Rifle.

http://www.paradiselostgame.com/spotlight.html

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PostPosted: Wed Aug 13, 2008 2:07 pm     Reply with quote
Terry Maranda has blessed us with some great costume designs this week.. We are still tweaking them however we are all in love with the direction Terry is taking the children's clothing design. They will be used in one of the very sheltered colonies in our world that has been kept in the most pristine image of humanity while the rest of the race on the earth is struggling every day with life and death. A people who have maintained the luxuries of life while completely sacrificing their freedoms and individuality.


http://www.paradiselostgame.com/spotlight.html

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PostPosted: Thu Aug 21, 2008 12:17 pm     Reply with quote
Another great piece from Timo Karhula this week, he just keeps on blowing us away with not only his amazing creativity but the quality of his presentation! The goal for this piece was to create an organic feeling building that lies in the heart of an overly high-tech society as it is meant to contrast sharply just how far they've gone to the technological side of things and how much they've sacrificed because of it

http://www.paradiselostgame.com/spotlight.htm


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netflow
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PostPosted: Wed Aug 27, 2008 10:22 pm     Reply with quote
This week it is an absolute treat to bring you one of our nearly completed presentation pieces titled 'The Unexpected Hero'. Alex Gonzales, an absolutely marvelous artist has spent quite a bit of time now on this piece and after more discussions than I can count I think we are pretty much finished with it, although I know he will have a fair bit more work in his mind, in mine I just love where it is.
Definitely a piece you don't want to miss so head over, check it out and let us know what you think!!



http://www.paradiselostgame.com/spotlight.html


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PostPosted: Sun Aug 31, 2008 10:55 am     Reply with quote
We COMPLETELY revamped the site design, so as it is now 'finally finished' I wanted to show it off to you guys. The game itself is taking a much different path and we decided to hold off on the real nitty gritty earthy post-apoc part of it until the next title. So to reflect that this project will take place mainly in a cleaner, although soon to be turned into a nightmare, environment we had the new website design take on a much similar feel.

There is also some slight changes to the actual spotlight image done by Alex so showing that all off too.


http://www.paradiselostgame.com/

We would all love to hear what you think
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netflow
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PostPosted: Thu Sep 04, 2008 10:46 am     Reply with quote
Yet another unbelievable concept by our Polish Character Queen Joanna! The objective of this piece was to create a group of people living in an incredibly technological society which has become incredibly disconnected from nature. The main purpose of these people was to create them as organically, yet technologically as possible in order to contrast the harsh disconnect that the rest of their society suffers from Nature. As always Joanna nailed it!

http://www.paradiselostgame.com/spotlight.html






And I just wanted to share some of Joanna's attention to detail that just blew me away when I started to zoom in on the final concept here:

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PostPosted: Wed Sep 10, 2008 6:53 pm     Reply with quote
Roland Brown has been busy concocting some great environments for Paradise Lost and I figured it was about time that we show one, especially considering it's been months since he's been in the spotlight. For this piece we needed an apartment that was in the middle of the social pecking order.. These people aren't on the top, but not at the bottom and it was Roland's challenging job to create a mood and feel that portrayed this. Something which, as usual, he excelled at!

http://www.paradiselostgame.com/spotlight.html


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PostPosted: Wed Sep 17, 2008 10:24 am     Reply with quote
Tyler Edlin is one of our new artists that we feel incredibly blessed to have on board our project. This week to contrast the apartment from last week we bring you one that is located in the 4th ring of the residential area, which represents a fairly significant drop in social status. Tyler is excellent at portraying this with coloring and lighting and we will probably grunge down this apartment even further when it gets taken to the level design stage. Check back in the next few months for some more amazing art work by Tyler and the rest of our Team!!



http://www.paradiselostgame.com/spotlight.html

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netflow
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PostPosted: Thu Sep 25, 2008 1:03 am     Reply with quote
We have a piece of 3D work this week, the first of many which we are extremely proud of. We have low-poly in-game model(shot on the left) and I've also included the high poly model(on the right) that we use to create our normal maps from.. Such an exciting time with normal mapping technology to be makign games.. It just makes these models look so stunningly beautiful.

Raheel, one of our ever so talented Character Modellers has pumped out an awesome new NPC model this week! This dude is an interior security gaurd. We will end up giving him a semi-light weapon but wanted to keep his overall look somewhat fragile as he is going to be thrust in a scenario that he was definitely never meant to be thrust into. One of the interesting things in our first game is that it is almost completely void of A-typical hero's. None of these big bulky super-soldiers, but filled with ordinary people that are forced into extraordinary situations and becomes hero's in their own way.

We are still fleshing the final bits out in our 3D conceptual stage so any crits would be much appreciated!!

http://www.paradiselostgame.com/spotlight.html


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netflow
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PostPosted: Tue Oct 07, 2008 11:51 am     Reply with quote
My humblest apologies for the lack of update last week, a daunting house move severed my connection to the online world for a week which was hell..

This week we have a piece called 'The keeper of Life' which represents the evolution of the water technicians in our culture. In a society where water is the most precious and rare commodity those charged with keeping it safe it's recycling have been placed in a revered light the same as bhuddist monks of our day.


http://www.paradiselostgame.com/spotlight.html


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PostPosted: Wed Oct 15, 2008 10:43 am     Reply with quote
It is always a treat for our concept artists to see their creations turning into something more tangible that eventually comes to life before their eyes on the screen. Johannes Boem is giving us that pleasure this week by turning one of the lower class female children into a finished model. Well 90% finished at least, we are just putting the final touches on the skin tone, shoes and hair but everything else is ready to go and our animators are chomping at the bit to get her walking around and playing. This character is one of our background extras to fill the space and give a more human feel to our environment. Her emotional goal in the game is to make a connection with the player and make him/her more sympathetic to the plight of the underpriviledged in our game.

I do want to re-iterate that besides giving props to our artists this thread is to gather critiques from you guys, so as always if you have something to say about it, something that could be changed please don't be shy, we are dying to hear from you.



http://www.paradiselostgame.com/spotlight.html


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PostPosted: Wed Oct 29, 2008 4:33 pm     Reply with quote
My apologies about the lack of updates last week, my schedule was insane and at one point I had to put in 25 hours of straight work just to clear off my todo list that had piled up so that I could start on new jobs that needed to be done.. unfortunately the spotlight site fell on the back burner!

But this we I hope to make up by giving an special treat which is one of the first studies of our mechanical enemies in the game.. These beasts were once pieces of automated mining equipment that have been retrofitted by a Rogue AI to serve a more sinister purpose. Micha did an amazing job on this guy and the version of him completely wrecked was so good I just had to make a before and after image.

Enjoy



http://www.paradiselostgame.com/spotlight.html


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umbus
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PostPosted: Fri Oct 31, 2008 7:34 am     Reply with quote
allowed to post in here?

cool leaf costume, kind of original in a way.
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netflow
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PostPosted: Wed Nov 05, 2008 4:35 pm     Reply with quote
Of course you are allowed to post here, infact I wish more people would Smile The leaf costume is one of my favorites.. Those characters treat nature with religious ferver and every aspect of their lives is embued with it.


Another exciting day when one of our top modellers, Vicko H, turns a great character into a living breathing entity.. This fellow is an engineer mechanic that works only near the heavily radiated areas as well as other intense and hazardous environments. The colors were one thing that we had a tough time nailing down so any comments on that would be greatly appreciated

Enjoy


http://www.paradiselostgame.com/spotlight.html


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Petri.J
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PostPosted: Thu Nov 06, 2008 6:27 am     Reply with quote
Yeah, nice work. I like the leaf idea too.
But it reads Queen Joanna. In my mind, queens doesn't carry weapons, and their costumes are very aristocratic and decorated, instead of tight soldier like costumes.
But that's just my impression of queen costumes.
Anyway good stuff here.
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