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Author   Topic : "[A third update, a third scene] Roadblock"
Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Wed Aug 13, 2008 4:06 pm     Reply with quote
This is what I did today:







Kind of getting back to the concept I posted a couple of pics for before. I was trying to think of a way to do your basic boring action scene a bit different. The idea was to show the moment the shit hits the fan, so to speak, with some of the characters only beginning to react as a car is about to smash into the roadblock. Not sure if it's very clear what's happening, one idea was to have another image showing the aftermath, probably in daytime. Now that I look at the mess I made of the light cast by the headlights, though, I kind of prefer the version with all the characters in shadow. The image turned too cliché with the high-tension foreground. Better sleep on it and think about it again - comments appreciated.


Last edited by Affected on Wed Aug 20, 2008 3:01 pm; edited 2 times in total
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raybender
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Joined: 14 Sep 2007
Posts: 98
Location: germany

PostPosted: Wed Aug 13, 2008 11:41 pm     Reply with quote
very nice work so far.. i especially like the mood of the background buildings. darkening them was a good decision. somethings bothering me with the scale/position of the three guys.. scaling looks inconsistent.. either the front guy is too small or the background guys are too large.. (at least compared to the perspective of your buildings)

Some quick lines. not very correct, but shows the point - i hope:

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netflow
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Joined: 24 Mar 2008
Posts: 53

PostPosted: Wed Aug 13, 2008 11:53 pm     Reply with quote
Good progress so far.

I am not sure what kind of rifle the front guy has but it just doesn't look to fit to his body correctly.. It looks like it is butt'ed against a shoulder that isn't there
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Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Thu Aug 14, 2008 6:22 am     Reply with quote
Thanks for the tips! Turns out the front guy really was out of perspective, and not just a little. I also bit the bullet, dug up my 500W lamp and took some reference photos for the light... I guess it doesn't pay to do things the hard way.

This is more or less done:



I'm having a bit of trouble calibrating my display correctly, it looks a lot less contrasty here than it does on other computers. Tried to compensate a bit with curves and levels, but I have no idea if I succeeded.
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Rolando.
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Joined: 13 Sep 2004
Posts: 59

PostPosted: Thu Aug 14, 2008 10:57 am     Reply with quote
Hi Affected, nice work so far...

On my screen the atmosphere now feels more like twilight.
However the top of the gate and the top of the wall in the foreground seem very dark considering the amount of light they should get from the sky.

Also the lightning on the left guy doesn't seem to match the cast shadow on the wall. So you may either move the lightsource and put that part of the wall in shadow, or either light up a bit the side of the character.

Keep up the good work ! Smile
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Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Fri Aug 15, 2008 4:46 pm     Reply with quote
Thanks for pointing those out - those details just slipped my mind. I'll fix them.

Meanwhile, here's today's work, fairly ready. I'll sleep on it and see what I think of a couple of things afterwards. The clouds, for example. might be a bit too dark in places, too.

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Ranath
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Joined: 02 Apr 2004
Posts: 601
Location: Helsinki, Finland

PostPosted: Sat Aug 16, 2008 2:24 am     Reply with quote
really digging the composition, the angle of car, people and the perspective lines work really well
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netflow
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Joined: 24 Mar 2008
Posts: 53

PostPosted: Mon Aug 18, 2008 10:30 pm     Reply with quote
Affected, great fix on that front character.. Completely fixed him.. looking great
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Burhtun
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Joined: 08 Feb 2008
Posts: 4

PostPosted: Tue Aug 19, 2008 7:37 pm     Reply with quote
I like the mood showing through in the first piece. For the second piece, the angle of the car door is unnatural, it seems to actually be hinging slightly forward.
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Synnical
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Joined: 28 May 2005
Posts: 177
Location: Toronto, Canada

PostPosted: Wed Aug 20, 2008 7:03 am     Reply with quote
I really like the lighting on the first guy's face and his overall expression, and maybe that's why I feel the other two behind him don't relate to what he is seeing. There's this eery calmness in the background scene that's very different to what's going on in the foreground, which i guess also made things rather interesting.
cool composition in the second one, I like the clean rendering on the car, it's really well done. You'll have to fix the car door but for some reason I like the way it completes the horizon lines; almost like I am seeing through it.
good work and keep us posted!
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Affected
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Member #
Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Wed Aug 20, 2008 2:57 pm     Reply with quote
Thanks for the comments. That door is, indeed, angled forward. It was on purpose, even, but now that I actually stop to think about it, it doesn't make any sense. Oh well, I'll cheat and apply a bit of free transform.

Meanwhile, working on the next pic. I don't know what I was thinking with the composition, setting up a focal point and putting nothing in it:



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Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Thu Aug 21, 2008 11:38 am     Reply with quote


What a mess. I don't think this is going to get any better.
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