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Author   Topic : "skydiver"
Boink!
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Joined: 18 Jan 2009
Posts: 52
Location: Serbia, Belgrade city space port

PostPosted: Mon Aug 03, 2009 12:52 pm     Reply with quote



critique pls..
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udal
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Joined: 26 May 2006
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Location: UK

PostPosted: Thu Aug 06, 2009 11:48 am     Reply with quote
interesting but tricky subject I'd say. I think it largely succeeds, although I hate that framing style, haha. Anyway.

Somehow I think you need to draw more attention to the fact that the dive has gone wrong, like, the eye needs to be drawn to the parachute. It's actually one of the last things I noticed when I was scanning round the painting..

I think largely you've rendered everything well. If I was being picky I'd say the legs and the feet are a little awkwardly foreshortened, they don't look as finished as the sleeves, and the hair is too..strandy, it needs more mass. I mean, I think it's okay to imply the detail, you don't have to paint every last wisp of his hair. Maybe also the main figure could be more contrasty. I don't think you've done enough with the shadow masses considering it's a scene in direct sunlight.

Hope that helps..?
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Joined: 18 Jan 2009
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Location: Serbia, Belgrade city space port

PostPosted: Thu Aug 06, 2009 12:30 pm     Reply with quote
Hey, Udal Smile Thanks for comments. Of course it helps Cool

You're right about the framing though... I did this piece for a local newspaper magazine trying to depict a real life story. Since it takes the whole page and the previous illustrations looked awkward sitting by them selves I'm still trying to find some kind of framing or border that would graphically look pleasing to the eye.
Any ideas are welcome really Confused

As for the parachute.. I would disagree. I tried to emulate how the whole thing would look like when shot with a wide angle lens. I've seen some photos of skydivers taking pictures of them selves when in free fall and It's very hard to imagine that the parachute line would be any more visible than it already is.

As for the contrast.. I did it brighter on purpose because it always becomes darker in print Smile Also I could have cast more shadows but I guess I'm in that kind of drawing stage where I avoid strong contrasts and blacks as much as I can. I've always been fasinated by some works of Mullins and Samsonreaper, and how they pull a good render with almost no black points.

As for anatomy .. You're right about the head being a bit flat and limbs awkwardly foreshortened, but It's the best I can do right now with no refferences + emulating a wide angle shot .... so I'm kinda pleased how it turned out.

To be honest, I'm still not sure where I'm going with my illustrations and attemts.
Still between strong and low contrasts, action angles or less ordinary and easier to paint.. I guess I should've add more drama with his hand movement? Fingers outstretched and stuff?
Anyhow, I need to learn to post shorter replies.
Thanks man, it's great to have another pair of eyes out here Smile
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