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Author   Topic : "Scout Ship Concept"
Studio Maslar
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PostPosted: Sat May 16, 2015 7:05 pm     Reply with quote

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Sumaleth
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PostPosted: Sat May 16, 2015 9:41 pm     Reply with quote
This one is interesting. Perspective feels a little awkward (always difficult when there are no clear right-angles), and on my monitor at least the ship blends completely into its shadow at the front (or what I presume is the front). But I like the design, the textures, the jets, and the little character.
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Studio Maslar
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PostPosted: Sat May 16, 2015 10:06 pm     Reply with quote
Thanks for the feedback man! I was beginning to think this forum was dead. I took your advice and cleaned up the perspective a bit. The front is separate from the shadow for me. let me know what you think now Smile the image is hosted on my site so it just overwrites the original image
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Sumaleth
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PostPosted: Sat May 16, 2015 11:47 pm     Reply with quote
Yes, this forum is pretty quiet these days.

Perspective has improved, but it still looks like you're eyeballing it. For example, consider the dark parallel lines up the spine of the craft. If this image is in perspective then if you extended all those lines up towards the top/left we would expect them to eventually converge to a single point. And even if we can't see that point because it's too far away, we would at least intuitively feel whether those lines were likely to converge. At the moment they are pointing all over the place.

As it's not a craft made of square angles you have a harder time lining up than you would have otherwise, but it's an instant "something's not right" when your eyes fall on the picture.

(if this image is isometric rather than perspective then the lines would all be parallel rather than converging to a point)

You might find these useful:

https://twitter.com/Thomasintokyo/status/591398729061535744
https://twitter.com/Thomasintokyo/status/590670224158019584

(I also preferred the old blue jets. Smile )
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Studio Maslar
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PostPosted: Sun May 17, 2015 3:52 pm     Reply with quote
Thanks again for you input. I really appreciate the good advice. I am going to fix this image and I will post the results.

The reason my perspective is off is a combination of things. I am not used to drawing digitally, I know how to do 1,2, and 3 point perspective on a sheet of real paper but in Photoshop I could barely draw a straight line because my tablet is so small and if I happen to move it at all then it throws me off entirely, so it has been hard to get used to.

I have looked up some information on drawing straight lines but if I use shift clicking then it has to be done with the mouse at which point it comes out at 100% opacity and I cant create a transition, or if I use the stylus it is at such a low opacity then I can hardly see it.

Alternately If I use the polygonal lasso tool to make a straight selection and then paint inside, the edges come out jagged even with anti-aliasing on lol.

I've also tried creating a path and stroking it which just seems like a huge interruption in work flow.

So next I found several perspective grids in a Google search and I am going to try my next piece using one of those from the beginning and it should come out much better.

I started this one off so roughly (no line drawing first) that once I found my self finishing it up and I saw some of the inconsistencies I was hesitant to fix them because it seemed like it would be major surgery but after a good nights sleep I feel like I am up to fixing it today.
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Sumaleth
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PostPosted: Sun May 17, 2015 10:28 pm     Reply with quote
It'll take time playing with Photoshop to get used to all the buttons and options.

But there's an interesting trick at play in those links I pasted above: he first draws the detailed views in plan -- the side of the car or the building facade -- and then uses Photoshop's perspective transform tool to skew that drawing into perspective.

Now, that might not be suitable for what you're drawing, but it might be useful to draw a simple grid in 2D and then perspective-transform it into a useful position on a separate layer, which you can then use for reference.
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Studio Maslar
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PostPosted: Mon May 18, 2015 9:24 pm     Reply with quote
oh yea I forgot to mention that I looked at them the other night. That is a good idea too. I did fix up the top portion a little bit and changed the jets but I think at this point I'm pretty much done with it lol. I'm going to paint another one soon. I am working on two contest pieces that I will post as soon as they are done. Good to meet you! definitely motivated me to step up my perspective game Smile
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