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Author   Topic : "How do I create a sense of massive scale?"
sheriftariq
junior member


Member #
Joined: 16 Dec 2000
Posts: 28
Location: New Jersey

PostPosted: Sat Dec 30, 2000 7:51 am     Reply with quote
Hiyya,
Here's a picture I'm working on for my website at http://www.geocities.com/sheriftariq/index1.html



I'm stumped on one thing: how do I create a sense of massive scale? The tower is supposed to be at least a mile high. I was using Chris Foss's artwork for ideas(check out http://www.altanen.dk/ ) on getting the sense of scale right.

Btw, here's a link to a larger version of the above image: http://www.geocities.com/sheriftariq/images/acentauri_big.jpg

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Sherif Tariq
Member: Neuro Evolutionary Rostral Developers Society (N.E.R.D.S.)

[This message has been edited by sheriftariq (edited December 30, 2000).]
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Giant Hamster
member


Member #
Joined: 22 Oct 1999
Posts: 1782
Location: hamsteralliance.com

PostPosted: Sat Dec 30, 2000 8:02 am     Reply with quote
make the towers width shrink more rapidly.

great scale can be achived with either shadows and lighting techniques or long(?) perspectives. make the farther things get smaller faster than they really do and it will look further which will look massive....yup hehe, im pretty sure you understand.

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-JameZ the Giant Hamster-

The Hamster Alliance
AIM: Gianthmstr
Multimedia Producer/designer/all of the above.,overall guru :)...and music music music! weee!!
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AKIRA_x
member


Member #
Joined: 15 Jun 2000
Posts: 174
Location: NORWAY

PostPosted: Sat Dec 30, 2000 8:04 am     Reply with quote
Ad refrence points. Objects that is known to people. how about a flock of birds, a plane, clouds pasing somewhere halfway up the tower, roads, houses...you get the idea.

AKIRA

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Whos ya dady!!
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sheriftariq
junior member


Member #
Joined: 16 Dec 2000
Posts: 28
Location: New Jersey

PostPosted: Sat Dec 30, 2000 9:17 am     Reply with quote
Hi guys,
Thanks for the suggestions! While perusing thru Chris Foss's artwork, and thinking back to Craig Mullin's stuff, I figured out a couple of other things:

1. atmpospheric effects - as objects get farther away, they should fade out, become less detailed etc. due to the "thickness" of the atmosphere.
2. attention to detail - bigger objects have tons more detail (see Chris Foss's artwork - exquisite[sp?] attention to detail)

Anywho, thanks guys!

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Bubonic
member


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Joined: 21 Sep 2000
Posts: 209
Location: Long Island, NY, US

PostPosted: Sat Dec 30, 2000 9:27 am     Reply with quote
Also, its about contrast.. A Giant Robot looks a lot more huge when you draw a human next to it that is very very small.. its give the impression that the human standing there is the average height of a human.. And that in itself sets the contrast of the huge robot..
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Ben Barker
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Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Sat Dec 30, 2000 11:07 am     Reply with quote
Also give some curvature to the horizon.
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Akolyte
member


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Joined: 12 Sep 2000
Posts: 722
Location: NY/RSAD

PostPosted: Sat Dec 30, 2000 11:23 am     Reply with quote
quote:
Originally posted by sheriftariq:


1. atmpospheric effects - as objects get farther away, they should fade out, become less detailed etc. due to the "thickness" of the atmosphere.
2. attention to detail - bigger objects have tons more detail (see Chris Foss's artwork - exquisite[sp?] attention to detail)



That's called vignette. Study late Renaissance paintings that involve architectural backgrounds, same thing you are talking about.
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