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Author   Topic : "the most lucrative art industry top get into."
Freddio
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PostPosted: Sun Jan 28, 2001 4:58 pm     Reply with quote
Im just wonering which is the most lucrative art industry top get into?

gaming, films, book illustration, concept artist etc?

wheres the money?

1000

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Art By Hugh
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JohnGone
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PostPosted: Sun Jan 28, 2001 5:13 pm     Reply with quote
Congratulations on your 1000th post!

Last edited by JohnGone on Fri Dec 23, 2011 1:53 pm; edited 1 time in total
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Ben Barker
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PostPosted: Sun Jan 28, 2001 5:47 pm     Reply with quote
My art teacher in high school worked for Picasso at his villa when he was about my age. He actually stretched canvases that are now Picasso paintings.
Even though Picasso was very old, he was still a huge womanizer according to my teacher. When I asked him if that whole signing his name to stuff to pay for it really happened, he said that he actually saw him sign his name to the tablecloth to pay for meals many times.

So that is one option. Be as famous as Picasso.

Or, you can wait until you're dead and your stuff is worth more.
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assa
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PostPosted: Sun Jan 28, 2001 5:57 pm     Reply with quote
xx-rated movies hehe. the only 'industry'
where males get paid LESS then females.

hehe.. Damn he was talking about ART

assa
-----
pro artist.designer
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tayete
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PostPosted: Sun Jan 28, 2001 10:13 pm     Reply with quote
Haha, in fashion modelling women top-models earn *much* more than men
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Freddio
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PostPosted: Sun Jan 28, 2001 10:17 pm     Reply with quote
well..

in every other job in the world men get paid more
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Freddio
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PostPosted: Sun Jan 28, 2001 10:19 pm     Reply with quote
anyway back to the subject.

what sort of yearly income would an artist earn inone of the feilds?
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spooge demon
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PostPosted: Mon Jan 29, 2001 1:55 am     Reply with quote
I think Glen Keane makes about 300k a year, with many perks. Want to live in France a year with the whole family? No problem.

As many other animators are finding out, the animation market is drying up somewhat. So you can be unemployed or rich, in the same field, depending on who you are.

My solution is to diversify as much as I can. If one area has a slowdown, do something else. It is a lot more interesting as well.

But one piece of advice I will give you- I you go into a field and your motivation is money, you will not make it far, and you will get your ass kicked by the competition because they are doing it for the love of it. You won't be able to maintain the interest and motivation required to reach the upper ranges of the chosen area. You are guaranteeing that you will... not make much money.

So doing what you like has many advantages.
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Flinthawk
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PostPosted: Mon Jan 29, 2001 2:55 am     Reply with quote
Oh wow, didn't really know who Glen Keane was until I did a search just now...happens to be the lead animator of one of my favorite animations! I've read the book on the movie, recognized his face, but never remembered his name.

Enough of that. Spooge, you talk about diversifying and I was wondering how you were doing that. I know you do matte paintings, some concept work and storyboarding...do you see yourself getting into something else? I know you've been experimenting in comics from other threads, not sure how serious you are about that. Just curious.

Personally it seems that knowing 2D and 3D is a pretty sure way of knowing that anybody won't go obsolete. 3D is certainly not my favorite stuff to work on but I find that knowing 3D tools helps keep one head and shoulders above the people coming out of college with fine art or illustration degrees. From what I've seen, all these people come out with one of those two degrees and they can't find a decent job. I went to school with a couple guys that had degrees but couldn't find a thing despite their talent. Just two semesters of 3D work and they were snatched up real quick, one of them for a lead animator job. I was telling Blitz in another thread of mine that I got offered more money than university grads simply because I knew my 3D stuff. Of course, it all comes down to which industry you talk about...3D artists are nearly a must in games now.

As for the original question (sorry, got off track there), I'll tell you that the game industry is NOT the best place to go for money. There are ways to make money but it's not as commonplace as in other industries. But like spooge has already stated, if you're in it for the money then you'll lose in the long run because there're guys out there that'll work their butts off working long hours, pulling all nighters (like me right now, heh), and going all out because what they're doing is a labor of love. It's why I'll probably stick close to games, no matter how good I get...I enjoy what I do and the end results more as well as the people I'm surrounded by.

Sorry for rambling, it's already late and I still have a few more hours of painting to do

-Flinthawk

[This message has been edited by Flinthawk (edited January 29, 2001).]
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Joachim
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PostPosted: Mon Jan 29, 2001 5:12 am     Reply with quote


like spooge says, if money is the motivation as a carreer choice in art, you will never get to them.
But, still, as an artist, I think it's sad (and also good in a way) that you need to become very skilled to earn a lot, like Glen Keane, etc.... Not that I think moeny is what matters, ever since I was a kid I had decided "either I become an artist, or I don't relaly care what I do".
But the sad part, if you compare it with the music industry, I would say that f.ex G. Keane has got more skills in his profession than the backstreet boys has in theirs, and therefor deserves more...but I guess that's just how I feel about it..
-so artwork is something you gotta do for yourtself, if not, start a boys-band instead

But seriously, just from the question you ask, the place where you can earn most money in art is to become an "artist"---I mean like picasso, etc and sell you paintings to collectors. But, I would think 1 out of a million artists that tries, actually manage to get famous as an artist like that and the rest are poor.

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travis travis
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PostPosted: Mon Jan 29, 2001 11:39 am     Reply with quote
Designing your own properties is where the money is, whether you want to be a gallery artist or a game artist. It's also very satisfying. Of course the hard part is being able to stand up for your creative self like that, look how few original, interesting artists the world has given us out of all these billions of people... and I don't think it's for lack of ability on anyone's part, just desire and action.
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Freddio
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PostPosted: Mon Jan 29, 2001 2:46 pm     Reply with quote
Im not going to do it for the money.

But Im not going to do it for free

Im going to do art but im not going to become a fine artist who puts paintings in galleries and such.. You will die on the street if you do that. I met a lady who had alot of talent she work with fine arts.. Id say she was struggling. When she could of easilly been a full time professional illustrator..


who is Glen Keane ?
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Flinthawk
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PostPosted: Mon Jan 29, 2001 3:43 pm     Reply with quote
Glen Keane was the lead animator on Disney's Tarzan and also worked on Aladdin, Beauty and the Beast and a couple others. Hit Altavista up for a quick search and you'll come across a couple articles on him.
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Freddio
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PostPosted: Mon Jan 29, 2001 3:55 pm     Reply with quote
aah thanks..
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