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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Smooth Shading.."
chrisk82
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Joined: 16 Jan 2000
Posts: 91
Location: CO

PostPosted: Sat Nov 20, 1999 3:00 pm     Reply with quote
I can't get smooth shading worth crap. I especially need it for a face I'm working on write now. Anyone want to take a shot at it and explain to me (and others) how to get Smooth Shading? For ex: Dhabih's eclipse face, Marius's Midevil Face.

Thanks
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Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Sat Nov 20, 1999 3:36 pm     Reply with quote
First of all, it's mediaeval (Or for the US folks, medieval)
Anyhow, to the shading. I'm not absolutely certain what you mean, but I'll give it a shot. I'm guessing you have two shades that don't blend quite as smoothly as you want them to: there's an edge. Sample the colour in between the two shades, where the transition is, and using a large, soft airbrush, paint over the transition area. Repeat where rough transitions are visible.

Someone also mentioned using gaussian blur. Never tried that.

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Affected
http://affected.cjb.net

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Trance-R
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Joined: 03 Nov 1999
Posts: 360
Location: Burnaby, BC, Canada

PostPosted: Sat Nov 20, 1999 5:18 pm     Reply with quote
Combo of blur tool and guassian blur work pretty well together. But make sure you make a selection of the places you want to blur, else you will get fuzzy edges. I usually set the pixel rate in Guassian blur to 1 to 2 pix. depending on how rough the transition is. Affected method works really well, but I guess it's time consuming.

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Trance-R =P
ray_kuo@hotmail.com
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SPike.CoM
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Joined: 22 Oct 1999
Posts: 194
Location: Helsingborg, Sweden

PostPosted: Sun Nov 21, 1999 7:16 am     Reply with quote
Use a big big airbrush at a less opacity and it'll work great. Set it's mode to "multiply" too.

Then, hilight with the same but with the mode "screen". Works 80% of the time.
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Shrimpish
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PostPosted: Wed Nov 24, 1999 12:30 am     Reply with quote
I didn't use any airbrush on my "Medieval" chick's face. It was all dodge/burn set to highlights. You have to start with a middle value, not a value that would look like skin color to start with, because when you still have to put the highlights on it.
To get that "smooth" shading effect, shade with a huge feathered brush to start with, and then make it smaller for more detailed highlights and shadows.
I don't really see why you would have to use blurring. That would only make your pic look washed out. That's just me though.
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