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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "sleeper"
spooge demon
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Member #
Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Mon Nov 22, 1999 2:11 am     Reply with quote
Here is a subject that we have all seen before, the hypersleep chamber Hopefully I did it a little differently.

I am trying to integrate the strengths of 2 and 3-d. If it does not have to move, why not? Getting the balance is tricky. There are places that it is clearly geometry.

Well, have at it...
http://victorian.fortunecity.com/stilllife/466
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Affected
member


Member #
Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Mon Nov 22, 1999 6:45 am     Reply with quote
Well, I like it. There's on eniggle, though: The volumetric lights seem to be a bit too uniform, they almost seem to form a grid...

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Affected
http://affected.cjb.net

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chrisk82
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Joined: 16 Jan 2000
Posts: 91
Location: CO

PostPosted: Mon Nov 22, 1999 7:44 am     Reply with quote
That's bad ass!! It looks like the lights are coming through a grid of iron or whatever, not being a grid - but ohwell. It still looks great.

------------------
Chris
http://www.geocities.com/~clk8211
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Trance-R
member


Member #
Joined: 03 Nov 1999
Posts: 360
Location: Burnaby, BC, Canada

PostPosted: Mon Nov 22, 1999 8:15 am     Reply with quote
Wow! That looks like da reel th1ng!
Work on the details of that guy though.

Cheers!

------------------
Trance-R =P
ray_kuo@hotmail.com
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pyco
junior member


Member #
Joined: 18 Nov 1999
Posts: 34

PostPosted: Mon Nov 22, 1999 9:31 am     Reply with quote
Well, first of all this picture looks almost real in the small version. But if you goto the bigger one and look at the bottom of the picture, your strokes are very clear. You can see them a little in the smaller image. Is that just your style or a screw up? Anywayz, its an awesome picture!

------------------
Latez,
-pyco :)
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Dylon
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Joined: 19 Nov 1999
Posts: 87
Location: Ontario, Canada

PostPosted: Mon Nov 22, 1999 11:53 am     Reply with quote
Whoa......... that's all I have to say!
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Scorchmon
junior member


Member #
Joined: 22 Oct 1999
Posts: 34
Location: USA

PostPosted: Mon Nov 22, 1999 2:13 pm     Reply with quote
This is a very nice picture. The only thing that I would suggest being changed are the red/orange (warm colored) lights. The main lights that are seeping through the grid ceiling are blue and add greatly to the effect of the whole cyrogenic sleep theme. The various warm lights seem to counter it, and unless that was your intent, I think that it might fit better with no warm lights. For example, it appears as if the pod the man is stepping into is actually an oven due to the color of the light that is escaping from it. Otherwise, I find this image to be quite spectacular.
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mOO
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Joined: 25 Oct 1999
Posts: 84
Location: Iowa

PostPosted: Mon Nov 22, 1999 3:15 pm     Reply with quote
I think the colors were well chosen since blue and orange are complementary.
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IO_Error
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Joined: 13 Nov 1999
Posts: 103
Location: Plattsmouth, Nebraska, USA

PostPosted: Mon Nov 22, 1999 3:52 pm     Reply with quote
Hey.. VERY impressive.
I was curious, what 3d package did you use for the modelled parts of the image?
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imdaking
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Joined: 22 Oct 1999
Posts: 321
Location: USA

PostPosted: Mon Nov 22, 1999 4:09 pm     Reply with quote
D
A
M
N

!!

That is good! =) Really good!
One observation. I think the light above is suppose to be coming from the sky?

And if you ever look at something like that , it does look white.

Great job man!
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spooge demon
member


Member #
Joined: 15 Nov 1999
Posts: 1475
Location: Haiku, HI, USA

PostPosted: Mon Nov 22, 1999 10:23 pm     Reply with quote
Thanks for all your comments! They are all things that I never would have thought of.

The initial 3-d rendering was done in form-z and was just a few tubes. I rerendered the same tubes going into the distance and downward. This is what is so great about 3-d: complex forms correctly drawn. The enemy then becomes the goofy 3-d lighting and the harsh edges where no edges should be.

The lighting is difficult. The vertical god rays area not technically correct, since they imply a point source through an apeture with particles in the air, and what I drew above is not a point source, but a bank of lights. I just thought it looked cool to do it that way.

I used the warm touches to add color contrast so it would not go completely cool.
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Binke
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Member #
Joined: 27 Oct 1999
Posts: 1194
Location: Sweden

PostPosted: Tue Nov 23, 1999 12:53 am     Reply with quote
hey very nice indeed! looks Craig Mullish(tm)!


how did you do it?
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TweeK
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Member #
Joined: 21 Nov 1999
Posts: 136
Location: The Netherlands

PostPosted: Tue Nov 23, 1999 2:32 pm     Reply with quote
wow kickass dude
you did this what, part 3d modeling part wacom/photoshop?

anyway, my compliments



------------------
Greetz
TweeK

ComputerCon@chello.nl
ICQ # 14145083

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tanis
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Joined: 26 Oct 1999
Posts: 207
Location: Bergamo, Italy

PostPosted: Wed Nov 24, 1999 12:56 am     Reply with quote
It's simply GREAT!
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SPike.CoM
member


Member #
Joined: 22 Oct 1999
Posts: 194
Location: Helsingborg, Sweden

PostPosted: Wed Nov 24, 1999 8:16 am     Reply with quote
Very cool indeed! Especially like all the details.

Cheers!
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