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Author   Topic : "grenade (3d)"
[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Tue Apr 05, 2005 9:18 pm     Reply with quote
Hehe, i didn't do much art in the last 5 years.
Getting back into 3d. Just learned to use spec and bump mapping. Good stuff! Check it.



High res pic


Last edited by [Shizo] on Tue Apr 05, 2005 9:40 pm; edited 1 time in total
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ElfGirlKimmy
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Joined: 19 Jan 2005
Posts: 145
Location: Oregon, USA

PostPosted: Tue Apr 05, 2005 9:23 pm     Reply with quote
Looks good to me - but then I really don't know much about 3-D art.... and by "much" I mean I know absolutely nothing. Wink

But yeah, looks cool. Mr. Green
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...Quack. O.o
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Godwin
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Joined: 24 Apr 2002
Posts: 701
Location: Singapore

PostPosted: Wed Apr 06, 2005 1:41 am     Reply with quote
modelled it too? Nice... I gotta learn how to work all the fancy shader and whatever maps other than bitmap... most games these days use them...
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B0b
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Joined: 14 Jul 2002
Posts: 1807
Location: Sunny Dorset, England

PostPosted: Wed Apr 06, 2005 3:21 am     Reply with quote
the dates don't add up Wink

Expires in 1999 and made in 2004?

nice model Smile
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gLitterbug
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Joined: 13 Feb 2001
Posts: 1340
Location: Austria

PostPosted: Wed Apr 06, 2005 4:53 am     Reply with quote
Nice grenade Shizo, good work on it. I fancy shaolin monks don�t use em alot though.

Did you make the shaders and textures yourself?

Now go and make one of those grenades that not only blow smoke but rip you into 1000 pieces!
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Wed Apr 06, 2005 5:25 am     Reply with quote
Thanks d00ds!

Yeah, i made the model as well (9052 poly in Editable Poly mode) using max. I did it for fun, and learned to make better materials along the way.
Godwin: you should! spec/bump/normal/reflection/alpha maps are fun! Smile
B0b: lol, you got me there..
gLitterbug: but that is VIOLENT! EWWWWWW..

Dunno what i'll do next. Something simple i think.
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