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Topic : "grenade (3d)" |
[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Tue Apr 05, 2005 9:18 pm |
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Hehe, i didn't do much art in the last 5 years.
Getting back into 3d. Just learned to use spec and bump mapping. Good stuff! Check it.
High res pic
Last edited by [Shizo] on Tue Apr 05, 2005 9:40 pm; edited 1 time in total |
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ElfGirlKimmy member
Member # Joined: 19 Jan 2005 Posts: 145 Location: Oregon, USA
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Posted: Tue Apr 05, 2005 9:23 pm |
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Looks good to me - but then I really don't know much about 3-D art.... and by "much" I mean I know absolutely nothing.
But yeah, looks cool.  _________________ DA Gallery| LiveJournal
...Quack. O.o |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Wed Apr 06, 2005 1:41 am |
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modelled it too? Nice... I gotta learn how to work all the fancy shader and whatever maps other than bitmap... most games these days use them... _________________ Derelict Studios|Godwin's Space |
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B0b member
Member # Joined: 14 Jul 2002 Posts: 1807 Location: Sunny Dorset, England
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Posted: Wed Apr 06, 2005 3:21 am |
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the dates don't add up
Expires in 1999 and made in 2004?
nice model  |
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gLitterbug member
Member # Joined: 13 Feb 2001 Posts: 1340 Location: Austria
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Posted: Wed Apr 06, 2005 4:53 am |
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Nice grenade Shizo, good work on it. I fancy shaolin monks don�t use em alot though.
Did you make the shaders and textures yourself?
Now go and make one of those grenades that not only blow smoke but rip you into 1000 pieces! |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Wed Apr 06, 2005 5:25 am |
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Thanks d00ds!
Yeah, i made the model as well (9052 poly in Editable Poly mode) using max. I did it for fun, and learned to make better materials along the way.
Godwin: you should! spec/bump/normal/reflection/alpha maps are fun!
B0b: lol, you got me there..
gLitterbug: but that is VIOLENT! EWWWWWW..
Dunno what i'll do next. Something simple i think. |
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