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Topic : "you are invited to kollabor8" |
toegristle junior member
Member # Joined: 05 May 2005 Posts: 2 Location: Sarasota, FL
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Posted: Thu May 05, 2005 9:42 pm |
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Calling all artists, designers, net art dilettantes, photoshop junkies, pixel pushers, collage artists, photographers, culture jammers, charlatans, and pranksters... you are invited to kollabor8.
http://kollabor8.toegristle.com/
The general rules of the system are as follows:
Each chain is meant to be an open digital image mutation collaboration, displayed like threads in a forum. Each link in the chain should be in some way a derivative of the previous image.
Members can participate in 2 ways.
1) Add to a chain: Download the last image in a chain, work on it in software of choice, then upload new image to the same chain.
2) Start a new chain: Upload artwork, digital photos, scans, or other images of your own, with the understanding that you are inviting other members to start mutating the image.
All images must be 640 x 480 jpeg files.
Members are not able to upload a direct mutation to their own image, to encourage collaboration.
A system of credits is in place to encourage growth of chains. Credits allow you to start new chains. You start with 2 credits, earn 1 new credit for every 5 images uploaded to other chains.
Please do participate freely and often, and have fun.
Corey Eiseman
http://toegristle.com/ |
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neff member
Member # Joined: 11 May 2002 Posts: 1444 Location: Germany
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Posted: Sat May 07, 2005 7:09 am |
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uhrm... most of the end-pics of the chains looks pretty ugly i think :-/
like a massacre of photoshop layers and effects  _________________ *
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Drew member
Member # Joined: 14 Jan 2002 Posts: 495 Location: Atlanta, GA, US
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Posted: Mon May 09, 2005 6:17 am |
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toegristle wrote: |
A system of credits is in place to encourage growth of chains. Credits allow you to start new chains. You start with 2 credits, earn 1 new credit for every 5 images uploaded to other chains. |
I think you'll get much better results if you base the credits on the quality of work submitted rather than the quantity. You could use a voting system for that. Also, it'd be nice if people could pick a point in an image chain and start a new chain there. That would help prevent people putting stupid stuff in a chain and spoiling it. Right now I agree with Neff, most of them look like a massacre of layers and effects. |
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toegristle junior member
Member # Joined: 05 May 2005 Posts: 2 Location: Sarasota, FL
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Posted: Mon May 09, 2005 8:23 am |
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Hi, thanks for the comments.
Right off the bat I think it's easy and obvious to say that this type of thing isn't going to be for everyone, right? So no big deal. But I think I will take the time to respond further because I don't want these comments to discourage others from checking it out and participating.
I want to point out that the work you're talking about is the result of this project being online for just shy of a week, with the participation of maybe 2-3 dozen artists around the world at all skill levels. Personally I'm thrilled with the response and amount of participation so far.
As far as the quality of work, etc. I can tell you I am sincerely taking your comments to heart because I don't want talented artists to be scared away and not participate because of that issue. I think (read: am hoping) given enough time and enough willing and talented participants, the quality will improve.
However, I also think that anyone too worried about the quality of the work is somewhat missing the point. This is definitely more about process than product. This is meant to be a playground for artists to stretch their creative muscles, and it is an experiment in collaborative imagemaking. These images are not headed for the Louvre, I know. I think a process like this which is open to everyone is bound to look rather chaotic, but I don't think that precludes the possibility of some gems bubbling up to the surface.
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I think you'll get much better results if you base the credits on the quality of work submitted rather than the quantity. You could use a voting system for that. |
This is a very interesting idea that I'm definitely filing away for later. Thanks.
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Also, it'd be nice if people could pick a point in an image chain and start a new chain there. That would help prevent people putting stupid stuff in a chain and spoiling it. |
I think I realized the need for this even before I went live with the current implementation, but didn't want to hold off any longer. I will definitely be adding functionality to deal with this in some way or another in the near future. I'm just a bit worried about the interface getting too out of hand.
Anyway, thanks again for taking the time to look. I'll end by saying that there is an implicit challenge embedded in the very idea of this project to anyone who says these images look ugly: Make them better! Show us! Let's see what you've got!
Regards,
Corey Eiseman
http://toegristle.com/ |
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sweetums member
Member # Joined: 10 Aug 2004 Posts: 236
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Posted: Mon May 09, 2005 10:29 am |
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toegristle wrote: |
...As far as the quality of work, etc. I can tell you I am sincerely taking your comments to heart because I don't want talented artists to be scared away and not participate because of that issue. I think (read: am hoping) given enough time and enough willing and talented participants, the quality will improve. |
Taking comments to heart and hoping won't make anything change. If you don't start to establish a few basic ground rules, not only will you "scare away" talented artists, you will soon find yourself mired in crap work. NeFF was dead on in his evaluation, as even the few decent chains were destroyed in 2-3 links by horrific filter usage.
toegristle wrote: |
...However, I also think that anyone too worried about the quality of the work is somewhat missing the point. This is definitely more about process than product. This is meant to be a playground for artists to stretch their creative muscles, and it is an experiment in collaborative imagemaking. These images are not headed for the Louvre, I know. I think a process like this which is open to everyone is bound to look rather chaotic, but I don't think that precludes the possibility of some gems bubbling up to the surface. |
Actually, it is you who are missing the point in your understandable enthusiasm. A process of collaborative imagemaking is NOT simply taking a picture, slapping 2-3 Photoshop filters onto it, and then considering that to be "stretching creative muscles." Playground? Definitely. The problem with playgrounds, is that seldom will gems "bubble up to the surface," because they will continuously be covered over by someone else's "playing." Drew's suggestion to be able to split off of main chains is a good idea, but it would also be beneficial to establish some criteria of participation, such as Filter usage cannot be to an entire image, only 1 selected section, not to exceed 1/3 of the entire image. That would at least keep filter abuse to a modicum. It might also behoove your efforts to have "Filter-free" chains, where filter usage is not allowed at all, only paint-overs and montages.
I agree wholeheartedly to base any awards system on quality over quantity, but you should also limit it to a maximum per month, in the interests of quality over quantity. I would also put an end on each chain, say 10 links maximum, to preserve integrity of the original image. Otherwise, you wouldn't ever have to have more than one chain.
It's definitely an idea with potential, but if you want "artists," as opposed to noob hobbiests to participate, you'll have to raise your bar off the ground some to encourage participation. Those skilled seldom participate if there is little to no challenge in doing so, or if their efforts can be massacred by the next person going crazy with the Paint Daubs filter.
As for making the already ugly pictures better, you must be kidding. Artists seldom use their time or their skills fixing an already trashed image, when it is SO much more satisfying to simply create a nice one from scratch... _________________ Life is short. Expect nothing, enjoy everything.
That which does not kill you should make you wiser... |
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