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Author   Topic : "Destruction."
ceddo
junior member


Member #
Joined: 24 Jul 2008
Posts: 3
Location: Lausanne, Switzerland

PostPosted: Thu Jul 24, 2008 1:27 pm     Reply with quote
Hey there! This is my first post here, so first of all I'd like to introduce myself. I'm Ceddo, and until now I've mainly does pixel art for mobile games and the such, with a bit of traditional work as well.

This is my second attempt at digital painting - my first being here.
Tell me what you think, all comments and criticism are of course welcome!

Progress:
July 21st: http://i281.photobucket.com/albums/kk229/ceddo2/space2.jpg
July 22nd: http://i281.photobucket.com/albums/kk229/ceddo2/space3.jpg
July 23rd: http://i281.photobucket.com/albums/kk229/ceddo2/space3.jpg
July 24th: http://i281.photobucket.com/albums/kk229/ceddo2/space4_03.jpg

Current:

Same version with building and road outlines: here
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Sumaleth
Administrator


Member #
Joined: 30 Oct 1999
Posts: 2848
Location: Australia

PostPosted: Thu Jul 24, 2008 4:54 pm     Reply with quote
Some first impressions:

It looks more like a scene on a table than a cityscape. Reasons include the high value range across rooftops (at a city scale, you wouldn't get that contrast from sunlight -- and you wouldn't get fat leading-edge highlights on real buildings), the very loose perspective (you went to the trouble of doing perspective lines, but didn't follow them), shading on the "lamp" that doesn't follow the lighting of the scene, perspective vanishing points that are very close together (which sort of gives the appearance of being really close to a small scene), and there's nothing in the scene to suggest its intended scale.

Fire is tricky. You should use reference for it, to try and capture a realism. At the moment it looks like a glowing tree.

It's a good start though. Keep at it.
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ceddo
junior member


Member #
Joined: 24 Jul 2008
Posts: 3
Location: Lausanne, Switzerland

PostPosted: Fri Jul 25, 2008 1:04 pm     Reply with quote
Thank for the good post Sumaleth. I've decided not to work on this any longer since I've learnt a few good lessons from this already, and I'd be better spending my time trying to use this new knowledge:

- make my vanishing points far away from each other
- lower lighting contrast on large objects
- work with larger canvases. I was told by someone on another forum that it's essential when going into detail in the further stages of development.

Sorry for the short-lived topic - I'll post something new when I get a concept though. Thanks again Suma Smile
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