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Author   Topic : "The 3d thread"
durgldeep
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PostPosted: Sat May 23, 2015 4:44 pm     Reply with quote
One mesh, same technique (9,811 faces (small, yep)) and a start on the suit
of armour (upthread). But hey, that looks kinda steampunk, hmmmm...

Really like the pyramid thingy that popped up out of nowhere...

Edit: with inspiration from samhell and Tzan http://forums.sijun.com/viewtopic.php?t=41901&start=0











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samhell
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Location: Hellsinki

PostPosted: Sun May 24, 2015 12:57 am     Reply with quote
durgldeep, the renders looks absolutely gorgeous! I'm really
loving the �polygon� look.

And funnily enough, the character's pose combined with
the landscape makes me think this is some sort of new
pantomime indie game on steam. Very Happy
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Tzan
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Joined: 18 Apr 2003
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PostPosted: Sun May 24, 2015 8:45 am     Reply with quote
Hey I inspired someone. Very Happy

No surprise I suppose that I like the minimalist look you've got.
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durgldeep
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PostPosted: Sun May 24, 2015 10:04 am     Reply with quote
Shocked discreetly searches "pantomime game steam"...
http://store.steampowered.com/about/

After AD&D (addict) have stayed away from games except for minimal-poly
NWN. Have to agree (+ bias): power graphics don't make a game writing
does. Smile

Edit: thanks for the appreciation, guys - definitely the *last* scratch-build
(figure) I'm ever doing in Sketchup, heh. Smile

(See how long before I roll back on that one, hmmmm...)

Edit too: now it needs a steam locomotive space ship - with cow-catcher (you
know those space cows, always in the way...). Very Happy
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samhell
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PostPosted: Sun May 24, 2015 11:22 am     Reply with quote
Quote:
Edit too: now it needs a steam locomotive space ship - with cow-catcher (you
know those space cows, always in the way...). Very Happy


I'd like to have some of whatever it is that you've been having for breakfast... Razz

p.s. AD&D is the best, used to play the old school pen & paper version like crazy.
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durgldeep
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PostPosted: Mon May 25, 2015 7:04 am     Reply with quote
LOL ain't tellin' Very Happy
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durgldeep
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PostPosted: Wed May 27, 2015 10:17 am     Reply with quote
Ditto. Smile





Edit: In the 'explore the space' category (cough), some doodles inspired by
samhell's nebula (previous page), ie. how to design star clusters etc. quickly...

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samhell
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PostPosted: Sat May 30, 2015 10:32 am     Reply with quote
Space can get addictive and I'm laughing at the minimalistic storytelling of the 2 images. Smile

This is a recent overpaint/render test. I'm getting increasingly weirded out by the strong anime look/vibe the finished images have.

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durgldeep
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PostPosted: Thu Jun 04, 2015 11:14 am     Reply with quote
*deep green envy [saturation: 100%]* Very Happy
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durgldeep
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PostPosted: Mon Jun 15, 2015 11:06 am     Reply with quote
Fresh download and look, Dyntopo (left side bar). Start with a cube or whatever you like,
click into sculpt mode and go to town. Uh, not saying nuthin' else... Smile



Edit:

Blender dyntopo
https://www.youtube.com/watch?v=jLUobPdztu8

Edit too:

Introduction to Dynamic Topology Sculpting in Blender
https://www.youtube.com/watch?v=opsKPCCFbr4

The Beast- Dyntopo, Retopo and Sculpt in Blender 1/4
https://www.youtube.com/watch?v=noi14WV-tY0
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durgldeep
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PostPosted: Sun Jun 21, 2015 12:50 am     Reply with quote
Screen capture (Ctrl F3) again giving blank .pngs so manual capture - and hey, why not post.

Steep learning curve and looks like I get to keep this one, number four (first one lost to a
symmetry bug, and etc.)...

Know enough to tackle ears now (got the hang of it)...

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durgldeep
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PostPosted: Sun Jun 21, 2015 1:10 am     Reply with quote
samhell wrote:
Space can get addictive and I'm laughing at the minimalistic storytelling of the 2 images. Smile


Thanks. Smile Addictive, yes - and I'm not done yet; getting some interesting stuff happening
in Inkscape (where u can blur vector objects) - and which now has, btw, highly improved
inking options (see "mass"), to the point where the lines look overly smooth and crisp
(there's also a "wiggle" option to soften some of that artifical look, I guess)...

samhell wrote:
The point is make it worth the effort to create the models in the first
place and also to build narratives with a set of paintings. That's a concept
I've been thinking about a lot lately.


Borrowed your idea, yessir. And I agree, stories don't have to be really long or whatever
to be worthwhile... Smile
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durgldeep
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PostPosted: Tue Jun 23, 2015 3:29 pm     Reply with quote
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samhell
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PostPosted: Wed Jun 24, 2015 5:07 am     Reply with quote
durgldeep, You should 3D print the shit out of those and finish them with miniature paints!

I've been crazy busy with work lately, but I will contribute to the thread again soon. Hopefully.
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durgldeep
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PostPosted: Wed Jun 24, 2015 8:32 am     Reply with quote
samhell wrote:
durgldeep, You should 3D print the shit out of those and finish them with miniature paints!

I've been crazy busy with work lately, but I will contribute to the thread again soon. Hopefully.


Hehe. Am really liking that 'mini effect', indeed (did one and had to keep going). Glad
someone else noticed. Smile

Actually it's a small [eyebrow] 'communication' project for... someone who shall not
be named. We'll see how it goes (if I even finish...). Smile
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Tzan
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PostPosted: Wed Jun 24, 2015 8:46 am     Reply with quote
Those are great looking guys.
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[Shizo]
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PostPosted: Wed Jun 24, 2015 11:28 am     Reply with quote
durgldeep wrote:

Actually it's a small [eyebrow] 'communication' project for... someone who shall not
be named.

An intrigue! [eyebrow]
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Sumaleth
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PostPosted: Wed Jun 24, 2015 10:55 pm     Reply with quote
I like those little figures.
_________________
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durgldeep
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PostPosted: Sat Jun 27, 2015 6:19 pm     Reply with quote
Thanks for the comments guys.

[Shizo] wrote:
An intrigue! [eyebrow]


I thought pun? [eyebrow] Smile

Edit: No reference. Tried a proper soccer pitch but that kinda killed it. So done for now
(its original purpose). Otherwise, think I'll go a little farther...

Er, Sketchup 8. Found an old installer; before the barbed wire and dogs... Razz

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durgldeep
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PostPosted: Sat Apr 09, 2016 9:30 am     Reply with quote
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Sumaleth
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PostPosted: Sat Apr 09, 2016 5:09 pm     Reply with quote
Smile
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whom
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PostPosted: Sun Apr 10, 2016 9:19 am     Reply with quote
durgldeep, lol. Very Happy
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durgldeep
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PostPosted: Sat Apr 16, 2016 4:05 am     Reply with quote
Blender 2.77a:

Dyntopo still puzzled by earthlings - or vice versa. Twisted Evil
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whom
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PostPosted: Sun Apr 17, 2016 7:22 am     Reply with quote
It can be used though. Smile







...
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durgldeep
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PostPosted: Wed Apr 20, 2016 1:10 pm     Reply with quote
Pretty sure that's a UV sphere, so I guess it's safe to comment... Very Happy

I got a bonus bug, ie. left-click = crash/close so back to 2.76b... Smile
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durgldeep
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PostPosted: Wed Apr 20, 2016 9:37 pm     Reply with quote
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whom
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PostPosted: Wed Apr 27, 2016 12:14 am     Reply with quote
agreed 2.76 is better still, I went back. There's chatter about removing the game engine, could be good I guess. I was making a game in the engine but only met with restrictions. Blender community is making weird decisions sometimes though. Just like Microsoft does, Minisoft!! Shocked
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durgldeep
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PostPosted: Tue May 10, 2016 3:45 am     Reply with quote
whom, nice render/lighting there... Smile

dyntopo: block first, get fancy later...

edit: WSF alt ending in progress, sort of... Smile

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sicksicksick
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PostPosted: Tue May 10, 2016 12:38 pm     Reply with quote
blender looks like fun http://initialsgames.com/main/?p=1360
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durgldeep
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PostPosted: Sat May 21, 2016 3:40 pm     Reply with quote
sicksicksick wrote:
blender looks like fun http://initialsgames.com/main/?p=1360


Nothing to post yet?

*drums fingers impatiently* Very Happy
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