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Author   Topic : "The 3d thread"
whom
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Joined: 28 Feb 2012
Posts: 275
Location: Sweden

PostPosted: Wed Nov 21, 2012 12:37 pm     Reply with quote
Samhell, thanks. Smile

ZM, thank you. Smile Appreciate the tip, couldn't get a decent result with the displacement map though. I might build a new wall with more detailed blocks. It's a long time project. Still got some more things to add. What are you working on currently?


Started to work on the cat for the barrel piece. The hair particles started to act up though so have to make some changes and then save the.obj file in the internal blender.... Might be a Blender setting not updated yet I assume.....


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whom
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Joined: 28 Feb 2012
Posts: 275
Location: Sweden

PostPosted: Wed Nov 21, 2012 2:00 pm     Reply with quote
Hmm maybe the cat is a bit big...
Testing the composition....

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ZM
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Joined: 09 Apr 2010
Posts: 110
Location: Paris, France

PostPosted: Thu Nov 22, 2012 1:29 pm     Reply with quote
whom wrote:
Samhell, thanks. Smile

ZM, thank you. Smile Appreciate the tip, couldn't get a decent result with the displacement map though. I might build a new wall with more detailed blocks. It's a long time project. Still got some more things to add. What are you working on currently?


Started to work on the cat for the barrel piece. The hair particles started to act up though so have to make some changes and then save the.obj file in the internal blender.... Might be a Blender setting not updated yet I assume.....



Is this the 3D render ? The fur (or messed up hair particle whatever) looks so cool ! I though it was a 2D sketch !


I'm working on some little random game during my personnal time (I make a looot of 3D at work, and I don't feel like doing more at home (for now Smile))
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whom
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Joined: 28 Feb 2012
Posts: 275
Location: Sweden

PostPosted: Fri Nov 23, 2012 12:43 pm     Reply with quote
ZM, yep 3d render. Thank you. Smile


This will be my last post in here guys, this time I will not come back to this forum. I feel the forum is going in a direction I can't follow. I have tried to boost up the spirit with continuous posting in here. A place is only as important as the members of it make it, and if we can't make it I can't continue.
Its' been nice to know you all, I've been many years around this place and even as Matthew back in the days.

I will be active over at cgsociety as "whom" so do not hesitate to contact me overthere. Smile

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Tzan
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Joined: 18 Apr 2003
Posts: 701
Location: Boston MA

PostPosted: Sun Nov 25, 2012 9:33 am     Reply with quote
Good Luck!
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durgldeep
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Joined: 14 Sep 2001
Posts: 750

PostPosted: Fri Dec 14, 2012 2:07 pm     Reply with quote
whom wrote:
This will be my last post in here guys, this time I will not come back to this forum. I feel the forum is going in a direction I can't follow. I have tried to boost up the spirit with continuous posting in here. A place is only as important as the members of it make it, and if we can't make it I can't continue.
Its' been nice to know you all, I've been many years around this place and even as Matthew back in the days.

I will be active over at cgsociety as "whom" so do not hesitate to contact me overthere. Smile


I go away for a bit and he buggers off... *shakes fist* Wink

Ditto: good luck Matthew! Smile
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balistic
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Joined: 01 Jun 2000
Posts: 2576
Location: Reno, NV, USA

PostPosted: Sat Dec 15, 2012 7:45 pm     Reply with quote
Not the first time Matthew has flounced away from Sijun Smile
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durgldeep
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Joined: 14 Sep 2001
Posts: 750

PostPosted: Wed Dec 19, 2012 12:13 pm     Reply with quote
I'm okay with long pauses - I'm getting old? XD

Glad to have an extended break. Finally found a decent audio program (from
people who know what a scroll wheel is for, heh):

Linux MultiMedia Studio
http://lmms.sourceforge.net/

Second video is in the pipeline (vectors/LMMS; sixty second shorts). Likely
animation is next (traditional or 3d, hmmmm...)...

Learning curve now looks like a pretzel - but it's okay! Very Happy
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Tzan
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Joined: 18 Apr 2003
Posts: 701
Location: Boston MA

PostPosted: Wed Dec 19, 2012 12:33 pm     Reply with quote
Each time he comes back he has gotten better.
So maybe next time he will have some great masterpiece to show.
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Nide
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Joined: 20 Jul 2009
Posts: 449
Location: Banks of the Styx

PostPosted: Fri Jun 14, 2013 1:07 pm     Reply with quote
Doodle ZBrush

some Zsphere Very Happy

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durgldeep
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Posts: 750

PostPosted: Tue Jun 18, 2013 12:13 am     Reply with quote
Nide, nice nice nice Smile
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ZM
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Joined: 09 Apr 2010
Posts: 110
Location: Paris, France

PostPosted: Wed Jan 22, 2014 6:38 am     Reply with quote
Good to be back Smile

I love seeing 3D experiments here, my work is a bit more traditionnal in a way :p










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balistic
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Joined: 01 Jun 2000
Posts: 2576
Location: Reno, NV, USA

PostPosted: Wed Jan 22, 2014 5:00 pm     Reply with quote
Hey, those rocks are great. Nice sharp edges. I have a hard time with that in Zbrush.
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ZM
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Joined: 09 Apr 2010
Posts: 110
Location: Paris, France

PostPosted: Fri Jan 24, 2014 12:50 am     Reply with quote
Thanks !

I made some video tutorial to show my technique not so long ago

http://www.youtube.com/playlist?list=PLUaaf_GznFt6N2HY_xqogcYXtyWMg-l5S

If that can help Smile
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balistic
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Joined: 01 Jun 2000
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Location: Reno, NV, USA

PostPosted: Fri Jan 24, 2014 12:20 pm     Reply with quote
Awesome! I'll check them out. Thanks for sharing.
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durgldeep
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Joined: 14 Sep 2001
Posts: 750

PostPosted: Fri Apr 18, 2014 11:08 am     Reply with quote
Time for another run at Blender I guess - and look, version 2.70a (April 11,
2014). Doesn't seem right with Whom not around, lol, but let's see...

Interface hasn't changed except for that vertical row of tabs (at left)... Will see
what happens this time...

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Sumaleth
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Joined: 30 Oct 1999
Posts: 2847
Location: Australia

PostPosted: Sat Apr 19, 2014 2:10 am     Reply with quote
It's starting to look like a proper interface. Good signs.

Though I'm still stuck on 2.49b because my game's model pipeline is tightly tied into Blender's DirectX export tool, and the DirectX export format changed significantly when it went through the big upgrade.

I'm looking forward to moving on to the new Blender at the end of the project. Or buying Maya if the game sell well enough. Smile
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