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Topic : "The 3d thread" |
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Fri Apr 10, 2015 4:34 am |
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whom wrote: |
durgldeep &
samhell, are anyone of you over at cgsociety?
samhell, It works really well with the combination. Nice detail on the ship. |
Oops, I didn't mean that I think overpaints are a no-no, btw (samhell).
Sometimes I get lost in what I'm trying to say (illustrated lots of times
hereabouts, yessir).
whom, not over at cgsociety, no; sorry - only in Sijun!
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Oh dear, I seem to have made a new page... |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Fri Apr 10, 2015 5:53 am |
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durgldeep, Nice a new page. I remember when we celebrated a new page in this thread. Any thoughts on joining the dark side and Cgsociety in the near future?
Maybe you Samhell too regarding joining cgsociety? |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Fri Apr 10, 2015 7:15 am |
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whom wrote: |
durgldeep, Nice a new page. I remember when we celebrated a new page in this thread. Any thoughts on joining the dark side and Cgsociety in the near future? |
Oh yes, page three (didn't even have to look, hehe):
http://forums.sijun.com/viewtopic.php?t=42471&postdays=0&postorder=asc&start=60
Hope that link works - man, lookit those early days in Blender (ouch that
hurts, lol). Am not that much farther ahead now (all that mucking-around in
sculptris, etc.), though it's a lot less intimidating - nice abstract/gear image
on previous page, btw
Think I checked out cgsociety a couple times already; maybe I even have
an account, wow I forget... Didn't appeal, for some reason. Do u enjoy it
there? Will think about it, sure (think a bit more - three's a charm?).
Gotta get an image happening here - almost done a first pass on the
Blender/octagon guy (base mesh)...
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Quintus Dias wrote: |
durglgeep, have you activated cast shadow? |
definitely lol, spent days trying to figure that out - who would have thought
that lights/lamps cast shadows (was looking at object options, of course)... |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sat Apr 11, 2015 4:56 am |
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whom wrote: |
durgldeep, Blender is the only way to go. |
Starting to agree. Just took a very long look - and realized I completely forgot
about subsurface modifier, lol. No wonder (Blender klutz here)...
Not the 'octagon guy' below, a new one, wip (subsurface is a game-changer,
yep...) - was those glasses (on page three) that reminded me. Thanks.
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sun Apr 12, 2015 8:50 am |
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durgldeep, Yea Cgsociety has had its problems but I think it is the only forum nowadays that is worth browsing, at least. Blender forums etc becomes too much and too much focused on technical details...
My idea was to keep in touch if you want?... would work better for me in Cgsociety. Let me know what you think. |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Mon Apr 13, 2015 3:09 am |
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Did this in Sculptris a while ago - my first try with sculpting in general
I started with a simple base mesh and rendered out in 3dsmax. Since I messed up the head and can't do any hair,...well : )
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Mon Apr 13, 2015 9:00 am |
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Check out cgfeedback.com instead of cgtalk. Much more professional, and no dumb moderator drama. It's a little harder for amateurs to get critique there, but it's a great place to soak up some of the cutting edge techniques of people who work at Weta/ILM/etc. They have some fun community challenges too.
Max: great sculpt, by the way. _________________ brian.prince|light.comp.paint |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Mon Apr 13, 2015 9:28 am |
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Quote: |
Oops, I didn't mean that I think overpaints are a no-no, btw (samhell).
Sometimes I get lost in what I'm trying to say (illustrated lots of times
hereabouts, yessir). |
No worries Durgldeep, no misunderstandings took place.
Whom, I went to look back at the earlier pages of this thread.
I really miss seeing your surreal 3d landscapes. They still made
me pause the browsing. I still have a profile at cgsociety it
seems, but I have not used it for years.
Max That sculpt looks gorgeous!!
Balistic Was just about to say the same about the
moderators of cgsociety. I was active there when I started
painting, but eventually lost interest as the challenges got
more irregular and because of the moderators. Sijun has
been much more rewarding in every way to me.
WIP spam, overlayed with original ballpoint sketch. I'll
block out the spacedude next and start the overpaint.
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Mon Apr 13, 2015 9:53 pm |
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lol, looking at that scribble that I have there... sounds accurate enough. |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Tue Apr 14, 2015 12:24 am |
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balistic: thanks a lot ; )
samhell: thanks! |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Tue Apr 14, 2015 2:49 pm |
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My attention span sucks.
Whom: Thank you for the comment earlier! |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Wed Apr 15, 2015 5:36 am |
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Sumaleth, lol awesome I can totally see venom in a wheelchair, hilarious.
No offense to you Samhell regarding above.. It was very funny. |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Wed Apr 15, 2015 5:38 am |
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balistic, you a member overthere? |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Apr 15, 2015 7:26 am |
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whom: how much is Sijun paying you to get rid of me.
Max: mesmirizing First try, wow...
balistic: "moderator drama" is partly the impression/feeling/expectation I got
from the, uh, barbed wire and dogs (TOS etc.). Probably not for me...
samhell: phew! Inspring stuff there, nice nice. Confession: I'm not really
with the attention span police so u can relax, okay? |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Wed Apr 15, 2015 8:11 am |
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Quote: |
Sumaleth, lol awesome I can totally see venom in a wheelchair, hilarious. |
Whom: Is that the sound of an overpaint I hear coming this way?
Durgldeep: Thank you! Short attention span is a curse when
I want to finish things. And in all honesty, I'm milking these
sketchup renders to the last drop and doing at least a few paintings from
each. The point is make it worth the effort to create the models in the first
place and also to build narratives with a set of paintings. That's a concept
I've been thinking about a lot lately.
And to all: this burst of sudden activity is awesome. I've really been missing this. *grouphugs* |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Wed Apr 15, 2015 9:10 am |
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whom wrote: |
balistic, you a member overthere? |
At CGFeedback? Yeah, but I've hardly posted anything. Most of the 3D stuff I do is covered by non-disclosure agreements. I've thought about starting a sketchbook thread though. Might encourage me to paint more often. _________________ brian.prince|light.comp.paint |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Fri Apr 17, 2015 7:49 am |
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My apologies to everyone who expected to see Venom.
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun Apr 19, 2015 10:48 pm |
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whom wrote: |
My idea was to keep in touch if you want?... would work better for me in Cgsociety. Let me know what you think. |
Keep in touch, absolutely. Always glad to see u here. Agree with samhell, "I
really miss seeing your surreal 3d landscapes. They still made me pause the
browsing."
samhell wrote: |
And to all: this burst of sudden activity is awesome. I've really been missing this. *grouphugs* |
hums kumbaya - hey, someone's standing on my foot |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Mon Apr 20, 2015 9:11 am |
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lol, I'll get me coat. |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Fri Apr 24, 2015 5:53 am |
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durgldeep wrote: |
whom wrote: |
My idea was to keep in touch if you want?... would work better for me in Cgsociety. Let me know what you think. |
Keep in touch, absolutely. Always glad to see u here. Agree with samhell, "I
really miss seeing your surreal 3d landscapes. They still made me pause the
browsing."
samhell wrote: |
And to all: this burst of sudden activity is awesome. I've really been missing this. *grouphugs* |
hums kumbaya - hey, someone's standing on my foot |
Appreciate it.
But hmm I was hoping for keeping in touch over at cgsociety or perhaps similar forum. Can't lure you over to the dark side of the force?
Samhell, thanks. |
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whom member
Member # Joined: 28 Feb 2012 Posts: 334 Location: Sweden
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Posted: Sat May 09, 2015 11:00 am |
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ok.... So, I guess I'll be seeing you guys on the other side then... Cheers. |
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Tzan member
Member # Joined: 18 Apr 2003 Posts: 755 Location: Boston MA
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Posted: Sun May 10, 2015 9:07 am |
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Bye |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sat May 23, 2015 4:44 pm |
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One mesh, same technique (9,811 faces (small, yep)) and a start on the suit
of armour (upthread). But hey, that looks kinda steampunk, hmmmm...
Really like the pyramid thingy that popped up out of nowhere...
Edit: with inspiration from samhell and Tzan http://forums.sijun.com/viewtopic.php?t=41901&start=0
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Sun May 24, 2015 12:57 am |
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durgldeep, the renders looks absolutely gorgeous! I'm really
loving the �polygon� look.
And funnily enough, the character's pose combined with
the landscape makes me think this is some sort of new
pantomime indie game on steam. |
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Tzan member
Member # Joined: 18 Apr 2003 Posts: 755 Location: Boston MA
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Posted: Sun May 24, 2015 8:45 am |
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Hey I inspired someone.
No surprise I suppose that I like the minimalist look you've got. |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun May 24, 2015 10:04 am |
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discreetly searches "pantomime game steam"...
http://store.steampowered.com/about/
After AD&D (addict) have stayed away from games except for minimal-poly
NWN. Have to agree (+ bias): power graphics don't make a game writing
does.
Edit: thanks for the appreciation, guys - definitely the *last* scratch-build
(figure) I'm ever doing in Sketchup, heh.
(See how long before I roll back on that one, hmmmm...)
Edit too: now it needs a steam locomotive space ship - with cow-catcher (you
know those space cows, always in the way...). |
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samhell member
Member # Joined: 12 May 2007 Posts: 310 Location: Hellsinki
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Posted: Sun May 24, 2015 11:22 am |
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Quote: |
Edit too: now it needs a steam locomotive space ship - with cow-catcher (you
know those space cows, always in the way...). Very Happy |
I'd like to have some of whatever it is that you've been having for breakfast...
p.s. AD&D is the best, used to play the old school pen & paper version like crazy. |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Mon May 25, 2015 7:04 am |
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LOL ain't tellin' |
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