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Topic : "Nexus Inn" |
durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Tue May 04, 2010 2:50 am |
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In Inkscape vectors can be blurred (see cloud), if that's useful to anyone (surprised me; beziers are unaffected, whether the object's blurred or not). Otherwise, been converting old stuff from Word format (2000 px max export res) to Inkscape (unlimited export res and generates pngs too)...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sat Jul 17, 2010 2:03 am |
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Not much progress but still moving -
wondered if drawing clouds front to back
(rather than silhouette first) would be easier;
seems to be; but having a clear idea of
the volume/shape is still most important
(lost track in this one)...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Tue Jul 20, 2010 12:26 am |
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Thanks but I knew that already. |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 8:37 am |
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...still going in circles but I think the radius is getting smaller, hehe...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 8:45 am |
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...low as I could go (polys)... incidental: export image (sketchup) hung my machine, until I thought to "run as administrator" (who knew?): much smoother image...
Last edited by durgldeep on Wed Jul 21, 2010 9:32 am; edited 1 time in total |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 8:52 am |
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the lesson (at least for me) in planning sweeping landscapes: choose your battles (local detail only)...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 9:10 am |
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again (still), avoiding loading the page (until dialup is extinct, yep; ie. one image per post; apologies to anyone who's watching this thread and getting email notices)...
figured out Blender (the basics), not as hard as I thought but still not accessible to the average Joe (that's me too, unh-hunh) - back to sketchup (max potential for group effort, including those who are 'mathematically minded', ie. those who might not 'get' fluidity but still want to be involved - yeah, I'm not sure how useful saying this is but I'm sure nobody else is, so there )...
"frogback" island
Last edited by durgldeep on Wed Jul 21, 2010 9:28 am; edited 1 time in total |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 9:19 am |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 9:22 am |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 21, 2010 9:26 am |
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another level of detail and again it's too much - did I mention "pick your battles"? lol
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Jul 28, 2010 2:44 am |
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wip
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun Aug 08, 2010 4:45 am |
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Don't know why I didn't think of posting wip details before - Inkscape (vectors).
Starting to get fun (sandbox storyline)...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Aug 11, 2010 2:05 pm |
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Can't recall where I saw a "3D" thread so will stick this here. First try with Sculptris, really like the program, such as it is (teaser for ZBrush, essentially)...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Fri Aug 13, 2010 6:23 am |
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Another one (plus the interface, for those who haven't seen it) - speedsculpting, really; lol. Really liking this very basic/fast program.
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun Aug 15, 2010 6:34 pm |
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...finished negotiating .obj export to Blender (bit tricky),
where vertex paint actually works ("paint" bug in Sculptris,
I've got one of the unlucky machines, apparently)...
...(relatively) low poly bust (below); clued that Sculptris
would be great for character sketches (if little else);
here goes...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun Aug 15, 2010 10:51 pm |
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Still turning them out. No ref (as usual) - not a known character; maybe he'll be an xtra...
Last edited by durgldeep on Sun Aug 15, 2010 11:03 pm; edited 2 times in total |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun Aug 15, 2010 10:55 pm |
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2 of 2. Not going into an awful lot of detail...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Mon Aug 16, 2010 6:13 am |
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Last edited by durgldeep on Mon Aug 16, 2010 7:02 am; edited 1 time in total |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Mon Aug 16, 2010 6:35 am |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Thu Aug 19, 2010 12:08 pm |
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Redundant and boring (another version upthread), but converting from Word to Inkscape is exactly that (glad the original effort stalled or I'd have a lot more to do).
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Sun Aug 29, 2010 8:52 pm |
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Starting to gain momentum: less chore, (still) more fun.
(see script upthread).
Last edited by durgldeep on Sun Aug 29, 2010 9:38 pm; edited 1 time in total |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Tue Aug 31, 2010 1:59 am |
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And another...
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Tue Aug 31, 2010 4:47 pm |
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Dude, seriously - this paper has no Ctrl-Z...
Mediocre photos + mediocre PSE bump, but good enough for the purpose (inking).
Just pushing the pencil, for now (no concern re subject, just following what appears)...
Last edited by durgldeep on Wed Sep 01, 2010 5:43 pm; edited 1 time in total |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Tue Aug 31, 2010 10:48 pm |
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Hey, nice sketch! |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Sep 01, 2010 2:02 pm |
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micke wrote: |
Hey, nice sketch! |
I forgot how much freedom there is in paper/pencil -
rediscovery underway! |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Wed Sep 01, 2010 4:33 pm |
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Bit more control (and remembered to use mechanical pencil to sharpen)...
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Thu Sep 02, 2010 2:25 am |
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I dig your line-work! Keep it up and post more please |
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durgldeep member
Member # Joined: 14 Sep 2001 Posts: 859
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Posted: Thu Sep 02, 2010 3:56 am |
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Eleanor Rigby is cranked (still; lol), more is on its way - thanks.
Gotta say, there's something 'key' in that cellular style (seen in your Revolver knockoff, especially). Laughed when I saw your (blog) notes about doing each star by hand ("Sneak"), I used to fill pages with tiny, hand-drawn circles (no idea why)...
All to say, great inspiration/validation.
Last edited by durgldeep on Thu Sep 02, 2010 4:53 am; edited 1 time in total |
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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Posted: Thu Sep 02, 2010 4:49 am |
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Glad you liked it. Actually the green psychedelic patterns in the middle is inspired from the backwards-guitar in " i'm only sleeping" I always imagined it looking like that in my mind.
I can tell you the reason why i did the stars like that.
Often when i draw i have just a pencil or a pen at hand and i'm too lazy to get something else - so i end up doing it the hard way. Also i'm fed up with having just half-done drawings since i often finish them or add effects on the computer. So i make myself sweat a little extra to get a completed piece. It might not have turned out as good as i hoped, but it's there:) |
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