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Author   Topic : "Character rig"
Jussi
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Joined: 24 Jun 2004
Posts: 29
Location: Lahti/Helsinki

PostPosted: Sun Apr 30, 2006 12:38 am     Reply with quote
http://www.jkemppainen.com/mm/gallery/walk_2.mov
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Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Mon May 01, 2006 6:23 pm     Reply with quote
The eyes add a lot and skin texture is looking good. One minor crit about the walk animation is that the head bounces around quite a lot - human neck is built in a way that gives great balance to the head even when running - On the other hand I think that head movement gives him tons of character so I'm not sure if it's bad thing after all.
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Nilwort
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Joined: 26 Jan 2002
Posts: 319

PostPosted: Thu May 04, 2006 12:34 am     Reply with quote
The new skin is very nice. It's been great to see this project develop!
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Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Thu May 04, 2006 5:45 am     Reply with quote
The walk looks a bit... inorganic in a way. It's as if his shoulders stop a bit too abruptly when the arms change the direction of swing, especially when coming forward. You might see that in a running animation, but a walk should be more relaxed.
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Jussi
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Joined: 24 Jun 2004
Posts: 29
Location: Lahti/Helsinki

PostPosted: Sun May 07, 2006 10:02 am     Reply with quote
http://www.jkemppainen.com/mm/gallery/anim_5.mov

The animation for my thesis is coming along. It still has some errors I need to fix.

Here are some stills without the environment & clothing. It will eventually sport a painted environment.


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gLitterbug
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Joined: 13 Feb 2001
Posts: 1340
Location: Austria

PostPosted: Sun May 07, 2006 11:19 am     Reply with quote
Looking good. Your latest image reminds me of those awesome funny commercials for milk. The retarded caveman in those always drank from a can too.

Anyways, nice work, keep it up and good luck for your thesis.
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