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Author   Topic : "[CRIT] 3d female body"
JeePee
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Joined: 23 Oct 2000
Posts: 22
Location: Enschede, The Netherlands

PostPosted: Fri Jan 05, 2001 7:19 am     Reply with quote




Please give me some comments on this...

By the way, does anyone happen to know a good foot tutorial for Maya?

Greetz JeePee



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http://www.jpfranssen.com

-= "Minds are like parachutes. They only function when they are open." =-
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3027
Location: Kelowna

PostPosted: Fri Jan 05, 2001 10:15 am     Reply with quote
Hmm we dont get to see the back of the body but It looks to me like the shoulders and the back arent developed enough..... so it makes her look as though shes more pear shaped... unless thats what you were going for.....

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Axl
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Joined: 11 Mar 2000
Posts: 411
Location: London, England

PostPosted: Fri Jan 05, 2001 10:36 am     Reply with quote
It's a little hard to get an accurate view of her from the angle you've rendered but she looks very hippy, try pulling the hips in some it may fix the overall shape of her body.
Also her upper arms look alot fatter than the forearms.
Did you use any photo reference?
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zeebit
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Joined: 30 Oct 1999
Posts: 75
Location: cincinnati, OH

PostPosted: Fri Jan 05, 2001 11:37 am     Reply with quote
woohoo, maya
heh
post the wireframe yo.
seems like certain parts are affecting other parts taht shouldn't affect each other.
i can help better if i see the wireframe.

-pete
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Ben Barker
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Joined: 15 Sep 2000
Posts: 568
Location: Cincinnati, Ohier

PostPosted: Fri Jan 05, 2001 11:42 am     Reply with quote
Also, the seam up the middle, where you mirrored the model, is very visible. When women have medium to big breasts there is a little bridge of skin between the breasts about 1/3rd down the sternum. Use that to break up that big crease.
There is no muscle tone in the arms. Add the biceps, anchored in the front of the armpit, and some deltoids on top.
Here ( http://www.benbarker.com/sijun/femmuscles01.jpg ) is a picture of a woman's back for your reference. It's sort of big, so I linked it.
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natec
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Joined: 08 Aug 2000
Posts: 121
Location: encinitas, ca, USA

PostPosted: Fri Jan 05, 2001 6:54 pm     Reply with quote
You may want to model this with both the arms and legs slightly bent, the wrists look flat and the hands small...lets see some more views and a wireframe...

-n
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anticz
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Joined: 08 May 2000
Posts: 285
Location: San Diego, CA, USA

PostPosted: Sat Jan 06, 2001 12:45 am     Reply with quote
Here's a female spline model I did a couple years ago but never finished. Just got bored with it I guess. Probably never finish it now cause I hate modeling with splines. Hope you find it useful.




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Mike B. - Supervising Janitor
anticz.com
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JeePee
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Joined: 23 Oct 2000
Posts: 22
Location: Enschede, The Netherlands

PostPosted: Sat Jan 06, 2001 6:01 am     Reply with quote
Thnx Folks....

I did not use any real photo reference for this one...I wanted to see what i could do from scratch... I used a book called Human Anatomy for artists...it has all the bone and muscles in it. Its a real good reference. Though the problem is you have to know how to model the muscles and all..guess im still a bit of a novice in these things... this my first poly modeled character though .

The seem in the middle isn't closed yet...I just mirrored it to get the look and feel.

Ill post a few more ss of the body later (back of the body)

Thanx for all the advise...

GreetZ JeePee

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http://www.jpfranssen.com

-= "Minds are like parachutes. They only function when they are open." =-
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