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Author   Topic : "69 Mustang WIP"
Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Mon Dec 03, 2001 9:57 am     Reply with quote


about the model

Created with RHINO3D,,, main form created with cross section lofts,, working from front to back,, then I used Rail Sweeps for trim and I cut areas out using the split tool and used the Blend tool to blend a edge into the cut surface. also some edge curve tool was used in them modeling of the front and rear panneling. Wheels are from a past project.

here is some color,, but still got some more work to do..

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Shiro_tengu
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Joined: 02 Aug 2001
Posts: 430
Location: W. Australia

PostPosted: Mon Dec 03, 2001 6:22 pm     Reply with quote
You could make me into a ford fan if you arn't careful.
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Mon Dec 03, 2001 8:02 pm     Reply with quote
Looks very nice! Should look amazing once you get some reflections happening on it.
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Mon Dec 03, 2001 11:22 pm     Reply with quote
thanks guys
Well there is some reflections going on,, but not much to reflect in the scene right now.. =]

But I'm playing with animating it in MAX4
learning this Euler stuff and expression controll over the wheel rotation.. sofar a block with a linked wheel is traveling across my screen,, wheeee so much fun

But I couldn't get the same results with my nurb surface,, Some odd stuff going on there,, my wheels were spinning around the center of my car body,,, arrrrgggghhhhh.. I figure something out.. maybe dummy objects.

thanks guys
it been a fun project....

Love them FORDS
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Highfive
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Joined: 08 Oct 2001
Posts: 640
Location: Brisbane, AU

PostPosted: Tue Dec 04, 2001 6:09 pm     Reply with quote
We've never dealt with NURBS before, so we can help you there. Shiro and I usually model in surface tools. Using a dummy object might sort your problem out though.

Are you aware of the 3D Max forums?
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Tue Dec 04, 2001 9:51 pm     Reply with quote
yeah thanks Highfive,,, I'm waiting for someone to respond,,, I did some more testing but it just gets worse... going to kill 3dsMAX.. =]

I'll figure it out,,, just must be missing one item... I don't know much about MAX,,, mostly only dabble with lighting and cameras and texture stuff,,, the rest just pisses me off... Well box-modeling is cool too,, but I just wanted my car too drive... damn

I'll get it sooner or later

y@
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Matt Elder
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Joined: 15 Jan 2000
Posts: 641
Location: Sydney, NSW, Australia

PostPosted: Tue Dec 04, 2001 10:38 pm     Reply with quote
That is really nice and you certainly must have put some work into it. The image looks a little dull and needs to have the highlights a little bit brighter (or you could put in reflections etc but note that there is a subtle difference between the two). I would also try to work on the windows a bit too as they are also a bit dull.
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Wyatt Turner
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Joined: 18 Oct 2000
Posts: 501
Location: Everett, WA, USA

PostPosted: Wed Dec 05, 2001 10:31 pm     Reply with quote
Matt Elder thanks,, yeah the shine isn't too high and the rest is just simple stuff,, its still in wip..

And I was going to put some white cards up for something to reflect,, but as you can see its only reflecting the light blue sky..

I'll get into that stuff shortly..

I got some testing done today on wheel animation,, now its time to apply it too this model..
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