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Author   Topic : "Patel Grand"
durgldeep
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PostPosted: Sat Mar 13, 2010 5:00 am     Reply with quote
Hey deatthelm - yeah, it's my first tablet so I wouldn't know.
Will see how the next one compares...
Thanks for the notes. Smile
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durgldeep
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PostPosted: Sat Mar 13, 2010 8:34 pm     Reply with quote
Solar array (getting into sci-fi headspace...)...

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durgldeep
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PostPosted: Sun Mar 14, 2010 5:09 am     Reply with quote
From the archive...




Sketchup; after Jean Giraud's "Technogea"
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durgldeep
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PostPosted: Mon Aug 02, 2010 9:21 am     Reply with quote

D001


Last edited by durgldeep on Thu Sep 02, 2010 4:01 am; edited 1 time in total
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durgldeep
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PostPosted: Sun Aug 08, 2010 7:57 am     Reply with quote
Concept for the original aquatic Durgl (only hybrids appear in the current version/story). Gills are external (along the spine), longer tentacles clean and defend them - and imagine its grapple percentage, lol.

Wanted to get this out there (will replace with a rendered version, whenever) and to mention "operatic prose", something that impressed me (when I first heard of such a thing); this helped shape the current story, to some degree; ie. the story runs from the depths of the ocean to outer space and vice versa.


D002


Last edited by durgldeep on Thu Sep 02, 2010 4:01 am; edited 1 time in total
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durgldeep
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PostPosted: Mon Aug 09, 2010 3:35 pm     Reply with quote
wip

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durgldeep
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PostPosted: Tue Aug 31, 2010 9:49 am     Reply with quote
Figured zoom would bypass local camera distortion (and bypass getting the scanner repaired) - yep. Main obstacle to working in pencil: gone. Smile

First inkling of the Durgl, circa '89 (been waiting a while to finish this little project, yep):


D003


Last edited by durgldeep on Thu Sep 02, 2010 4:01 am; edited 1 time in total
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micke
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PostPosted: Tue Aug 31, 2010 10:53 pm     Reply with quote
I really like your sketches, man! 89?? How old are you? It looks really loose and playful:)

I have a question about the aquatic creature. How about broaden the shoulders and making his legs longer? It looks cool, but i'm somewhat confused by the technique there. Making the entire picture the same way as the "wings" or tentacles would help i believe to bring it all more together.

Cool work.
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durgldeep
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PostPosted: Wed Sep 01, 2010 12:50 pm     Reply with quote
micke wrote:
I really like your sketches, man! 89?? How old are you? It looks really loose and playful:)

I have a question about the aquatic creature. How about broaden the shoulders and making his legs longer? It looks cool, but i'm somewhat confused by the technique there. Making the entire picture the same way as the "wings" or tentacles would help i believe to bring it all more together.

Cool work.


Thanks. [Edit:] On second thought I'm not gonna get into the age thing (tends to be prejudicial, either way). Smile

The aquatic guy is six months out of date (pre-tablet) and just a rough, obviously. I roughed the tentacles just to get the concept *out there* (plus a note "will replace with a rendered version, whenever"). Originally I posted this thread and the Nexus Inn thread as possible free-form collaboration projects (see Random Musings/Gush/vent for the overwrought proposal, hehe). By "free-form" I mean: no need to stick to the defined storyline/medium, it's just a starting point. If anyone thinks we should all stand on our heads and give it a try, sure thing! LOL

Back to the creature: just now remembered the pencil version (above). I agree about broader shoulders, longer legs, but also I'm still divided about how 'humanoid' the original species should be (obviously the original concept has a more alligator-like snout)... Blind spot (my own) that still needs work. Smile
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micke
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PostPosted: Thu Sep 02, 2010 2:31 am     Reply with quote
Never mind:) It's a really cool sketch anyway. Wish i could do that.
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durgldeep
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PostPosted: Tue Sep 07, 2010 8:27 am     Reply with quote
Started a rough sketch - ended up in Sculptris.
Will likely rough the whole thing (...tentacles...)...


d004


d005


d006

Edit: forgot to mention: this is just a concept
(far from certain I'll use it); C&C/suggestions welcome
(as always). Smile


Last edited by durgldeep on Tue Dec 28, 2010 2:52 pm; edited 3 times in total
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durgldeep
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PostPosted: Wed Sep 08, 2010 1:01 am     Reply with quote
Edit: forgot to mention the problem in getting enough oxygen to a creature/brain this size, hence the external exchange system (which should be even larger, maybe...).

"Seamonkey" also came to mind, and "seadragon"...

Some blocking (bad colour, agreed)...


d007

Edit: oops, forgot re visibility issue (not that there's much to see Smile ):


d008


Last edited by durgldeep on Tue Dec 28, 2010 2:53 pm; edited 2 times in total
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durgldeep
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PostPosted: Wed Sep 22, 2010 5:15 pm     Reply with quote
Conversion (not entirely finished but good enough for an exercise).







[Double post (slightly earlier version here): http://forums.sijun.com/viewtopic.php?p=424757#424757 ]
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Quintus Dias
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PostPosted: Sat Oct 30, 2010 7:34 am     Reply with quote
Durgldeep, hey wow this is awesome, you are a genious.
When is the story played out? I looked and read part one and two, Is it future?
Must say I really like everything here, especially from aquatic up to space and then back. Smile
Damn I haven't looked into this wip section for a long; long time, sure are a lot of interesting things happening in here.

What kind of timeframe do you have to finish this? Will the novel be graphical in 3d?

Agree about the age thing, society has this panic about age and looks. Don't think that will get any better in the coming 20 years.
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durgldeep
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PostPosted: Sat Oct 30, 2010 9:24 am     Reply with quote
Quintus Dias, thanks. Smile

It's the far future, yeah (when terra-forming is a reality). No deadline to finish. Unlikely it'll be 3D since I don't have the processing power to do it (though the recent Blender innovation, ie. reducing poly count in distant objects, is impressive/encouraging).

Running both stories concurrently (and interweaving them) changes a few things - much more potential for interesting juxtapositions, etc. (as mentioned in the 3D thread). Mostly it'll help with explaining plot, having 'all-knowing' tech forces (both personal and remote) popping in and out, helping here, thwarting there. I think combining them will also magnify the 'operatic' quality: the extreme forces of the 'sky people' (the feuding superpowers) juxtaposed with the comparative vulnerability of the planet's inhabitants - boggles my mind, at this point. Smile


Last edited by durgldeep on Sun Nov 21, 2010 7:21 pm; edited 1 time in total
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durgldeep
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PostPosted: Tue Nov 09, 2010 10:33 pm     Reply with quote
Been researching the 'classics' (tough job, but somebody's gotta to do it [grin]): stuff that inspired me, way back.

Seventh Voyage of Sinbad
http://www.youtube.com/watch?v=cdIpf7LrXzU
http://en.wikipedia.org/wiki/The_7th_Voyage_of_Sinbad

Golden Voyage of Sinbad
http://www.youtube.com/watch?v=OE6TL9GwxWk
http://en.wikipedia.org/wiki/The_Golden_Voyage_of_Sinbad

Eye of the Tiger
[screeching halt] They should have cast an *actor* in the lead role...?

And some (of the many) I've never seen:

Fern Gully (inspiration for Avatar?)
http://www.youtube.com/watch?v=ae7x3sp4vIQ
http://en.wikipedia.org/wiki/FernGully:_The_Last_Rainforest

Little Nemo
http://www.youtube.com/watch?v=69637mM5-vM
http://en.wikipedia.org/wiki/Little_Nemo:_Adventures_in_Slumberland
Great seeing Jean Giraud's designs in action...

Aladdin
http://www.youtube.com/watch?v=DF9SrVJCSKk
http://en.wikipedia.org/wiki/Aladdin_%281992_Disney_film%29
Very interesting read, especially 'big business' in action:

"For financial reasons, the studio went back on the deal on both counts, especially in poster art by having the Genie in 25% of the image, but having other major and supporting characters portrayed considerably smaller".

These are adults, remember. 'Just business', sure; but not a business I'd want to be involved in.

Edit: from previous, uh, research; re One Flew Over the Cuckoo's Nest, Roger Ebert says the film goes "wrong" by "insisting on making larger points than its story really should carry, so that at the end, the human qualities of the characters get lost in the significance of it all". Good call, imo (and something to guard against). http://en.wikipedia.org/wiki/One_Flew_Over_the_Cuckoo%27s_Nest_%28film%29
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durgldeep
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PostPosted: Thu Nov 11, 2010 8:25 pm     Reply with quote
Aiming for panels per hour (rather than per day) so: quick'n'dirty. *If* I ever get through the whole thing, can go back and polish (worry about 'style', or whatever).



Last edited by durgldeep on Tue Nov 16, 2010 8:21 pm; edited 1 time in total
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durgldeep
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PostPosted: Sat Nov 13, 2010 4:16 pm     Reply with quote
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durgldeep
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PostPosted: Sun Nov 14, 2010 4:50 am     Reply with quote


Last edited by durgldeep on Tue Nov 16, 2010 8:22 pm; edited 1 time in total
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durgldeep
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PostPosted: Mon Nov 15, 2010 12:48 pm     Reply with quote
Overboard on this one but useful discoveries - onward.



Last edited by durgldeep on Thu Nov 18, 2010 12:55 am; edited 1 time in total
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durgldeep
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PostPosted: Tue Nov 16, 2010 8:04 pm     Reply with quote
Anatomy review (overdue)...



Edit: overloaded the page again (hoggish download), culled a few extras.


Last edited by durgldeep on Thu Nov 18, 2010 6:10 am; edited 1 time in total
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durgldeep
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PostPosted: Wed Nov 17, 2010 11:46 pm     Reply with quote
Text break:

Now that the story has 'come ashore' (now that I've settled on vectors and have a general idea of a (new) starting location/'base camp', ie. small tree, above) time to think about 3D again. Meant to mention (re earlier discussion http://forums.sijun.com/viewtopic.php?t=42874 ): if I use 3D (anywhere), I'll simply say so. Smile Makes me happy when anyone thinks my freehand stuff is 3D (as above) but I think it's better to say which is which, up front.

Some notes on 3D, starting with henrik's comment...

"I do enjoy painting, only not the tedious process of constantly correcting perspective."
http://forums.sijun.com/viewtopic.php?t=42932

...which got me searching for this by Craig Mullins (part of a larger excerpt; whole thing is worth reading):

"The most difficult aspect of repainting from a different angle is the complexity of these objects and scenes. There is a LOT of stuff in there. Constructing them in perspective is very time consuming."
http://www.nma-fallout.com/forum/viewtopic.php?t=36406

Backing up a bit (previous discussions): apart from the obvious time saving issues, I don't think 3D is the 'wrong place to start', any more than a tablet is (see Drawing Tablet, http://forums.sijun.com/viewtopic.php?t=42918 ). I've learned lots just by watching objects in an xyz environment; nobody told me this shouldn't work; or if they did, I didn't listen, hehe. I don't agree that there's 'only one way to learn'.

Uh, I guess I've been wondering how many people have been turned off/away (from Sijun) by general insistence on a 'traditional formula' (and associated guilt). In the migration from traditional to digital, I wonder how many people bring their baggage with them - have tripped over my fair share of it...
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durgldeep
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PostPosted: Sat Nov 20, 2010 5:36 am     Reply with quote
More practice (never mind the rubber boots).
Guy at left is the last 'first chapter' character (he should have long hair; later).



Laughed a lot at this one (not sure why):
1. tourist photo?
2. surreal poker game gone bad?
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durgldeep
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PostPosted: Sat Nov 20, 2010 8:02 pm     Reply with quote
Topmost part of the 'engine' that powers Perzan's experiment/sanctuary; human for scale.
'Floor' is 100m across; walls 20m high; overall diameter 36km.

Combining the stories places it underneath the current environment (rather than a terraformed duplicate environment, elsewhere)...

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durgldeep
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PostPosted: Sat Nov 20, 2010 8:16 pm     Reply with quote
Refresher re overlying terrain (from previous page) - will render/refine in 3D, sooner or later:
Edit: here's the overlay, to scale (*really* gotta do something about that model, sigh):


t005


Last edited by durgldeep on Tue Dec 28, 2010 12:27 pm; edited 1 time in total
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durgldeep
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PostPosted: Mon Nov 29, 2010 10:14 pm     Reply with quote
QD's link to "Home" got me moving again. QD, I think the issues mentioned in the "Home" video were part of my original motivation for doing this story; ie. people from Earth arrive in another solar system - and destroy the planet.

In this case, the bad guys realize that the only way to break the ground-based defences (and grab the secrets involved in Perzan's machinery) is to destroy the moon. So that's what they do (yep, just blow that sucker up)...

But science and beauty first (as in the Home video, agreed). Spent a while wondering what this fictional moon might look like; settled on this one (that's a cloud filter, yes):

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durgldeep
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PostPosted: Mon Nov 29, 2010 10:19 pm     Reply with quote
And some ideas for the second (smaller) moon (all of these are from way back):

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durgldeep
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PostPosted: Wed Dec 08, 2010 7:33 pm     Reply with quote
Expanding some old bitmaps (switch to vectors)...



Edit:
Very interesting re "machinima"
http://en.wikipedia.org/wiki/Machinima

"Nitsche and Lowood describe two methods of approaching machinima: starting from a video game and seeking a medium for expression or for documenting gameplay ("inside-out"), and starting outside a game and using it merely as animation tool ("outside-in")."

Laid the groundwork for the fantasy portion of this thread (when the two were still separate) in Neverwinter Nights (toolset)... Didn't realize it's a genre in itself - learning, learning, learning. Smile

Edit: image migrated from The 3D Thread:

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durgldeep
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PostPosted: Tue Dec 28, 2010 6:32 am     Reply with quote
Progress shot (clay sketch conversion); Sculptris:


t006


Last edited by durgldeep on Tue Dec 28, 2010 12:27 pm; edited 3 times in total
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durgldeep
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PostPosted: Tue Dec 28, 2010 6:40 am     Reply with quote
And the horse (also migrated from The 3D Thread):

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