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Author   Topic : "Blender *basic*"
durgldeep
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PostPosted: Tue May 29, 2012 6:21 pm     Reply with quote
I only know very basic stuff so this will be short (maybe six or so images):

1. first thing to notice is upper right; that's a list of objects that you'll see in
the main window



Last edited by durgldeep on Tue May 29, 2012 11:34 pm; edited 2 times in total
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durgldeep
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PostPosted: Tue May 29, 2012 6:51 pm     Reply with quote
2. edge drag/resize the other pane (middle/bottom right stuff) to show empty
list; each object that you add to the scene will be listed there

3. still in upper right, click camera, then cube, then lamp: each one highlights
in the main/3D window

4. in the 3D window drag any object by left click/drag coloured xyz axis arrows (Ctrl+Z to undo)



Last edited by durgldeep on Tue May 29, 2012 11:44 pm; edited 7 times in total
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durgldeep
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PostPosted: Tue May 29, 2012 7:17 pm     Reply with quote
Ready for action? Cool.

5. drag cube upward until it's just above the grid

6. in the upper left menu click Add/Mesh/Plane; small plane appears below the
cube (and is added to the list at right)



Last edited by durgldeep on Wed May 30, 2012 2:45 am; edited 2 times in total
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durgldeep
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PostPosted: Tue May 29, 2012 7:48 pm     Reply with quote
7. resize plane: position mouse/cursor near plane, hit S key and drag in any
direction, click to stop/set size



Last edited by durgldeep on Tue May 29, 2012 8:00 pm; edited 2 times in total
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durgldeep
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PostPosted: Tue May 29, 2012 7:49 pm     Reply with quote
8. preview: F12 key (or upper left menu: Render/Render image)



Shift+F5 to return to 3D/standard view

Models/objects can be imported from Sketchup, Sculptris and likely may
others. See examples (and awesome, advanced models) in The 3D Thread:
http://forums.sijun.com/viewtopic.php?t=42471&start=210

Will likely add a couple more posts re adding lamps/lights and basic light
settings. Or *whom* will do that - that's why we pay him the big bucks. Very Happy
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whom
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PostPosted: Wed May 30, 2012 1:27 am     Reply with quote
shift + a (gives you the "add" menu)
ctrl + alt + 0 ( gives you camera view wherever you change your view to, for example if you move around an object and then stop at desired view hit ctrl + alt + 0 to get the same view in your camera.)


nice stuff durgldeep. Smile
I doubt I will ever get me the big bucks though... snif. Crying or Very sad
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Tomasis
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PostPosted: Wed May 30, 2012 3:17 am     Reply with quote
cool .. something to learn about blender for me Smile

maybe use this thread as Faq thread, i hope :p

mix blender with SU, sculptris sounds good idea!
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durgldeep
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PostPosted: Sat Jun 02, 2012 1:18 pm     Reply with quote
thanks guys - Tomasis, I'm pretty sure Blender is designed less for artists and
more for... 'technicians'? Not sure how to describe it. Unlike painting, in
Blender there are no 'accidents' (accidental forms or discoveries)?

Anyhoo - onward. Smile
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durgldeep
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PostPosted: Sun Jul 22, 2012 9:12 am     Reply with quote
Took a break for a while. Now catching up on Blender terminology (terms
mentioned in The 3D Thread) and general 3d stuff (am still new to 3d,
yep). Will add to this list (very general overviews, if possible):
-----------

Cycles

Score another one for jargon, "Cycles" is simply *bounce* (light bounce,
off floors, ceilings, etc.). Advanced lighting.


Introduction to Blender's Cycles Renderer
http://www.youtube.com/watch?v=UTwXG3K4l2g

Blender 2.6: Cycles render engine
http://www.youtube.com/watch?v=qOx1-mTJjiM
-----------

Mapping

Blender 2.6 Normal/Bump Mapping
http://www.youtube.com/watch?v=3D4AXXEuuio

Blender 2.5 "Bake a Normal Map" Tutorial [no sound]
http://www.youtube.com/watch?v=ao7hfUC6eJM


Last edited by durgldeep on Sun Jul 22, 2012 8:54 pm; edited 2 times in total
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whom
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PostPosted: Sun Jul 22, 2012 10:02 am     Reply with quote
A good command is "ctrl a", it clears rotation to objects; cause sometimes when you mirror an object the rotation gets skewed when you mirror because it has a different rotation command in itself, not sure how that works though but when you use the command it works perfectly.
I used it a lot for my Lightcycle piece as I made mirrored parts.... Very Happy
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balistic
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PostPosted: Mon Jul 23, 2012 9:58 am     Reply with quote
Been meaning to check out Blender. Not for 3D, but for the 2D compositing tools. We use After Effects here, but it just feels so restrictive, coming from a Fusion/Shake node-based background. Haven't yet had a chance to see what Blender offers in that area though.
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durgldeep
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PostPosted: Mon Jul 23, 2012 11:08 pm     Reply with quote
whom wrote:
A good command is "ctrl a", it clears rotation to objects; cause sometimes when you mirror an object the rotation gets skewed when you mirror because it has a different rotation command in itself, not sure how that works though but when you use the command it works perfectly.
I used it a lot for my Lightcycle piece as I made mirrored parts.... Very Happy


Thanks whom. Haven't noticed any issues with mirrored objects (well, not so
far). Some rigging videos menion clearing rotation from bones but don't mention
how they got rotated to begin with - so may mysteries. Smile

2d compositing, another mystery... Not much Blender/2d stuff on YT, this one's
Adobe After Effects:
2D Compositing.mp4
http://www.youtube.com/watch?v=c0KOaAAwgA4

Which might explain (always wondered how this was done):
Olympics 2008 Monkey Movie - BBC Sport
http://www.youtube.com/watch?v=Yr5ZWYRaAyw
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whom
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PostPosted: Tue Jul 24, 2012 9:10 am     Reply with quote
balistic wrote:
Been meaning to check out Blender. Not for 3D, but for the 2D compositing tools. We use After Effects here, but it just feels so restrictive, coming from a Fusion/Shake node-based background. Haven't yet had a chance to see what Blender offers in that area though.


Best way is just to throw yourself over Blender and then give it time, takes time to get comfortable with but once there you realize how powerful it is. Twisted Evil
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whom
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PostPosted: Tue Jul 24, 2012 9:14 am     Reply with quote
durgldeep wrote:
whom wrote:
A good command is "ctrl a", it clears rotation to objects; cause sometimes when you mirror an object the rotation gets skewed when you mirror because it has a different rotation command in itself, not sure how that works though but when you use the command it works perfectly.
I used it a lot for my Lightcycle piece as I made mirrored parts.... Very Happy


Thanks whom. Haven't noticed any issues with mirrored objects (well, not so
far). Some rigging videos menion clearing rotation from bones but don't mention
how they got rotated to begin with - so may mysteries. Smile

2d compositing, another mystery... Not much Blender/2d stuff on YT, this one's
Adobe After Effects:
2D Compositing.mp4
http://www.youtube.com/watch?v=c0KOaAAwgA4

Which might explain (always wondered how this was done):
Olympics 2008 Monkey Movie - BBC Sport
http://www.youtube.com/watch?v=Yr5ZWYRaAyw



Not much support for layers yet in cycles I'm afraid, but it will come I'm sure and then you gonna be able to do a lot with composite nodes again. I just wish I could get atmospheric perspective in cycles, been putting up a question about it over at cgsociety. I doubt it is possible at this time though.....
durgldeep, Have you seen the teasers with "Tears of steel"? ....the next mango project with Blender. Looks pretty cool. Twisted Evil
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durgldeep
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PostPosted: Thu Jul 26, 2012 10:29 am     Reply with quote
whom wrote:
durgldeep, Have you seen the teasers with "Tears of steel"? ....the next mango project with Blender. Looks pretty cool. Twisted Evil


Tears of Steel - Teaser
http://www.youtube.com/watch?v=WwHux5QZfC8

hmmmm...
-----------------

Tears of Steel - Thom and robot
http://www.youtube.com/watch?v=udWDWswAsz4
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whom
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PostPosted: Thu Jul 26, 2012 1:28 pm     Reply with quote
atmospheric was possible, sweet. Very Happy
quick experiment...

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whom
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PostPosted: Thu Jul 26, 2012 1:35 pm     Reply with quote
Here's the node setup if you guys wanna try it, be sure to use Cycles render....

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durgldeep
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PostPosted: Fri Jul 27, 2012 1:38 am     Reply with quote
whom wrote:
atmospheric was possible, sweet. Very Happy


Cool whom. That's one thing I've been wondering about re Blender
(atmospheric stuff). How did you get that effect in your earlier images? ie. the
experiments on page four (fourth post):
http://forums.sijun.com/viewtopic.php?t=42471&postdays=0&postorder=asc&start=120
One of them (earlier page) mentions GIMP?

Ran into nodes in the Cycles vid (link above). If that's "basic" stuff then I'm
much farther behind than I thought? Shocked

Smile
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whom
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PostPosted: Fri Jul 27, 2012 2:32 am     Reply with quote
durgldeep wrote:
whom wrote:
atmospheric was possible, sweet. Very Happy


Cool whom. That's one thing I've been wondering about re Blender
(atmospheric stuff). How did you get that effect in your earlier images? ie. the
experiments on page four (fourth post):
http://forums.sijun.com/viewtopic.php?t=42471&postdays=0&postorder=asc&start=120
One of them (earlier page) mentions GIMP?

Ran into nodes in the Cycles vid (link above). If that's "basic" stuff then I'm
much farther behind than I thought? Shocked
Smile


Thanks yea I think it might be what I've been looking for.
The older ones on page four, surprised those pictures still were there Shocked were made with Blender render and halo effect on a spot light, worked neat to get atmosphere. It was harder to control the amount with halo though as it had its own life for some weird reason.... lol.
Come to think about those pictures on page four I think it was most cheesy tricks, maybe I still do those cheesy tricks but it is a good way to experiment and perhaps learn.

not sure if I posted my lightsabre way back? That was a complicated node setup and made me scratch my head several times. I think it is best to start out simple with nodes, make a simple scene than change color with nodes and stuff. Usually to get a bump map on a material these days you gotta put your depth into a setting in the nodes setup for it to work. Nodes and rigging is very complicated.
Lol maybe we should put ourselves into a bootcamp to get ourselves in gear with it, practise makes perfect but it is hard to have focused practise cause it takes a lot of time. Usually I get caught up in modeling and not the other stuff.....
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durgldeep
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PostPosted: Fri Aug 31, 2012 1:00 am     Reply with quote
whom wrote:
Thanks yea I think it might be what I've been looking for.
The older ones on page four, surprised those pictures still were there Shocked


Disappearing images, indeed. What's taken years to happen in Sijun (old pics disappearing) u've mastered in months! Wink

Quote:
not sure if I posted my lightsabre way back?


Lightsabre? I would remember a lightsabre. Exclamation Still got it kicking around?
Show? (this is a blender thread, after all [grin])

Quote:
Usually to get a bump map on a material these days you gotta put your depth into a setting in the nodes setup for it to work. Nodes and rigging is very complicated.


Guess I've now got a vague idea what a bump map is - though I don't recall
"nodes" in this one (see bump map at 10:00):

Blender 2.6x Tropical Terrain - 06 - Landscape, Particle Groups
http://www.youtube.com/watch?v=_lJK1qBno-s

Quote:
Lol maybe we should put ourselves into a bootcamp to get ourselves in gear with it


*glances at boots* - Yes! Very Happy
School is starting soon, ride the wave! Smile

Quote:
practise makes perfect but it is hard to have focused practise cause it takes a lot of time. Usually I get caught up in modeling and not the other stuff.....


I'd say "focus" is the magic word, yep. Tho maybe that's just me, ie. have
never had time to do this before, am making up for lost time. Um,
autofocus? Very Happy
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