Sijun Forums Forum Index
Log in to check your private messages
My Profile Search Who's Online Member List FAQ Register Login Sijun Forums Forum Index

Post new topic   Reply to topic
   Sijun Forums Forum Index >> Work in Progress
View previous topic :: View next topic  
Author   Topic : "Sandbox (Patel Grand) [nudity]"
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Sun Aug 19, 2012 5:56 pm     Reply with quote
Patel Grand (original thread) http://forums.sijun.com/viewtopic.php?t=38817&start=120
Nexus Inn ("sand box") http://forums.sijun.com/viewtopic.php?t=42717&start=90

Just clued re double entendre ("sand box"); sure, why not (name for the
sequence). When I get around to actual story (mulptiple frames) will drop
them in a slide show somewhere, ie. this is still a development thread.

Been a long road, finally bringing it all together (terrain, figures, etc.).
Below is the "character test" (mentioned in Nexus Inn); junk model but
shows that the characters will stand out enough to not need bumping or
whatever (in a paint program).

Nuff said. Onward. Smile
-----------------

Edit: for completeness, here's the actual first shot (from Nexus Inn):



[image delete 140414]


Last edited by durgldeep on Mon Apr 14, 2014 12:14 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Wed Aug 22, 2012 2:23 am     Reply with quote
Broke the larger 'block' terrain model into several pieces to make elements for
a 360 degree horizon (tho it's only about 800 metres away). Here's one
component (below); same model, left and right, left one is rotated 180 and
squished (these will work the same way for foreground detail, when I get there).

I hear The 3D Thread will be starting up again (just in time for school?). Yay!
Good thing because I'm not finished with Blender yet, ie. will likely need to
learn rigging after all - long story, later. Smile


--------------

Oh right: not sure if Blender also has "components" (as above). That would
make it more appealing, um, again... *waffles*

And speaking of rigging, rewatching these:

Blender 2.6 Tutorial 13 - Bones & Rigging 101
http://www.youtube.com/watch?v=EcNGeIV0BsU

Blender 2.6 Tutorial Making a Low Poly Model of a Character -
Rigging/Skinning, Adding an Armature
http://www.youtube.com/watch?v=H-rhD4PV1Fc

Rigging and Skinning a Character Model
http://www.youtube.com/watch?v=PPbSGUPj72w
--------------

Next up: "inverse kinematics"

Blender 2.6 Tutorial 30 - IK Rigging Pt. 1 / 3
http://www.youtube.com/watch?v=4yiC6pEQMAw

Blender 2.6 Tutorial 31 - IK Rigging Pt. 2 / 3
http://www.youtube.com/watch?v=Cvjg7nDnVLk

Blender 2.6 Tutorial 32 - IK Rigging Pt. 3 / 3
http://www.youtube.com/watch?v=k3r1bWtJlAo

"Medium level" rigging - answers a bunch of questions re mesh deform too
(forearms especially).
--------------

Awesome demo (simple and inspiring), old version of Blender...

Blender - Modeling character low poly
http://www.youtube.com/watch?v=hT7cw9Ip29E
Back to top
View user's profile Send private message Send e-mail
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Thu Aug 23, 2012 1:46 pm     Reply with quote
Bedrock's in place, ruins next - but not before a new figure/model, heh
(insanely high poly model, long saves).

All components (as mentioned), which is really cool: when adding detail to the
hills the foreground gets more detail too and vice versa... Smile



Back to top
View user's profile Send private message Send e-mail
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Fri Aug 24, 2012 2:57 pm     Reply with quote
Quite sure I can do better than this (multi-level rather than everything on
a single plane (ground plane, ie. the circle)) but it's a start. Here's another
component (highlighted), the second enlarged and flattened (as mentioned
above)...





NB obviously this method can cover a lot of ground (more than the 2 km
circle above), ie. for aerial shots; see 3d thread (first idea):
http://forums.sijun.com/viewtopic.php?t=42471&postdays=0&postorder=asc&start=240


----------------

Found an answer to the Blender "components" question (above):

Making components/groups
http://www.blender.org/forum/viewtopic.php?t=19247&sid=e7fd6e4cf70a2069fb187a1cae811c68

"Simple", hmmmm... Wink
----------------

120831- One of the best Blender tutorials I've seen to date (re pace,
clarity, etc.):

Blender 2.6x Tropical Terrain - 01 - Palm Tree
http://www.youtube.com/watch?v=DCVqOSRT91I

Blender 2.6x Tropical Terrain - 02 - Bush, regular tree
http://www.youtube.com/watch?v=ilwPHV48i3M

Blender 2.6x Tropical Terrain - 03 - Grass, Fern plant
http://www.youtube.com/watch?v=ZZ2w7bYqWW4

Blender 2.6x Tropical Terrain - 04 - Flowers
http://www.youtube.com/watch?v=QJq75Ti_Qcw

Blender 2.6x Tropical Terrain - 05 - Stones, Low-Poly Placeholders
http://www.youtube.com/watch?v=SUcpgDVBLDQ

Blender 2.6x Tropical Terrain - 06 - Landscape, Particle Groups
http://www.youtube.com/watch?v=_lJK1qBno-s

Blender 2.6x Tropical Terrain - 07 - Mist, Defocus, Compositor
http://www.youtube.com/watch?v=2VcB_fg2jdc
Back to top
View user's profile Send private message Send e-mail
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Sat Sep 01, 2012 2:06 pm     Reply with quote
Cross posted from The 3D Thread
http://forums.sijun.com/viewtopic.php?p=430332#430332

After that video series, above (and tons of others), feels like the whole Blender
thing is starting to gel. Plants are a nice change; want to do some exotic flora
for this story (stay tuned)... Smile




-----------------

120905 - Inspiration (understatement?):

God of War III: All QTE & Cutscenes 720p [HD]
http://www.youtube.com/watch?v=YVEycgQl5_c

http://en.wikipedia.org/wiki/God_of_War_%28video_game%29
Back to top
View user's profile Send private message Send e-mail
wiredgear
member


Member #
Joined: 18 Nov 2005
Posts: 80
Location: Boston

PostPosted: Fri Sep 28, 2012 10:33 am     Reply with quote
Hey so far it's progressing well Durgldeep... Any new stuff recently?
_________________
an.over.dose.of.oxygen
Back to top
View user's profile Send private message MSN Messenger
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Fri Sep 28, 2012 10:57 am     Reply with quote
Hey wiredgear, thanks. Nothing new story-wise. Method keeps changing with
each new thing I learn (still mostly new to 3d): been experimenting with the
same terrain method (above) in Blender. Moving target but I'll get there. Smile
Thanks for stopping by.
-------------

120929 - Cross posted from The 3D Thread
http://forums.sijun.com/viewtopic.php?p=430332#430332

Paint test, Sculptris:



Back to top
View user's profile Send private message Send e-mail
wiredgear
member


Member #
Joined: 18 Nov 2005
Posts: 80
Location: Boston

PostPosted: Sat Sep 29, 2012 3:19 pm     Reply with quote
sweet! The guy is looking nice. Loving the nappy chested hair lol. I want to see some animation already!
_________________
an.over.dose.of.oxygen
Back to top
View user's profile Send private message MSN Messenger
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Sat Sep 29, 2012 6:08 pm     Reply with quote
animation, I know! lol, been stalling for various reasons; Blender's now got
a pre-made rig/addon so can't use that excuse anymore (eep); the big one
is processing power (can do complex stills but that's about it)... meanwhile
my anatomy/3d skills still kinda suck (*perfectionism*) and 3d just isn't
where I need it to be atm, ie. volumes that deform each other (rather than
stratgic gaps in knees/arms/etc.) but should be there soon (Blender's
changing in leaps and bounds)...

hehe, glad someone appreciates chest hair (am surrounded by body-negative
relgious types, sigh); reminds me, he's supposed to be "coffee-coloured"
(as all terrans would be, this far in the future), or that's the theory
I happen to agree with - so skin colour's not as bad as I thought, cool

thanks for the feedback! Smile
----------

121001 - Afterthought:

"I want to see some animation already!"

Good idea! When can u have something ready? Very Happy
Back to top
View user's profile Send private message Send e-mail
wiredgear
member


Member #
Joined: 18 Nov 2005
Posts: 80
Location: Boston

PostPosted: Wed Oct 03, 2012 5:37 pm     Reply with quote
lol well hairy chested is the way to go man. Gotta Revolutionize hairy chested since now a days entertainment favors unhairy chested mofo's.... Gotta give love and support to my hairy chest! lol

Anyway... is 3d just a hobby of yours? I would def love to see some action Smile but I understand where your coming from, I have a crappy rig myself. Only good for old games.

Why don't you move to Maya or 3DS Max?
_________________
an.over.dose.of.oxygen
Back to top
View user's profile Send private message MSN Messenger
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Thu Oct 04, 2012 10:30 am     Reply with quote
lol@ love and support - *flashback to Yummy Fur* (alternative comic)

like a hobby but now have lots more time to give it; making a serious effort
lately... can buy processing power if it ever comes to that (if I get good
enough); otoh wouldn't want to stray too far from what the majority have access
to...

I've got maya and 3ds max, yeah; blender's the underdog so no contest
there; having a bit of support makes a big difference, blender's the software
of choice hereabouts (see the 3d thread)... likewise wouldn't want to tempt
anyone to pay for Maya, would rather see the kids go open source/freeware and
save their cash?

nice work in the speedpainting thread btw - and lots of it, wow
--------------

121005 - lmao


Source: http://www.youtube.com/watch?v=lLXPyCQYco0
Back to top
View user's profile Send private message Send e-mail
aaron2
junior member


Member #
Joined: 21 Oct 2012
Posts: 12

PostPosted: Thu Oct 25, 2012 3:06 am     Reply with quote
hey good work done mate Laughing best work on hairyy chest man Shocked ...anyways love your animation..you have good sense of 3d animation..great job
Back to top
View user's profile Send private message
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Thu Oct 25, 2012 3:47 am     Reply with quote
aaron2, just so you know the "source" clip above isn't my work (if that's what
you mean); that's professional stuff, which definitely isn't me (I'm just an
amateur); sorry for the confusion.

Regardless, welcome to Sijun! Smile
Back to top
View user's profile Send private message Send e-mail
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Thu Dec 19, 2013 5:41 pm     Reply with quote
Just saw the first third of Pacific Rim (durgldeep, anyone? lol - or is that my
imagination running amok...) Razz
http://en.wikipedia.org/wiki/Pacific_Rim_%28film%29

As mentioned (Where Shadows Fall http://forums.sijun.com/viewtopic.php?t=43233)
am a year into a new story (unrelated to PG), helped along by 'psychological
portraits' from the web (standard, I guess). Sometimes the real person is just
as interesting (or a good distraction?): [aspiring male model] Adrian Udrea,
"Children of the Revolution"
http://www.beautifulmag.com/beautiful/2013/01/beautifulmag-cover-story-children-of-the-revolution.html
"Room With A View"
http://www.beautifulmag.com/beautiful/2012/06/beautifulmag-cover-story-room-with-a-view.html

Not sure how to go forward with the new stuff. We'll see. Smile
---------------

Oops, that's *Adrian* Udrea, not "Marcus" - and I'm not even sleep-deprived,
hmmmm...

And: ZZ Top - Legs
http://www.youtube.com/watch?v=vduBtNIvv-c
Back to top
View user's profile Send private message Send e-mail
durgldeep
member


Member #
Joined: 14 Sep 2001
Posts: 741

PostPosted: Fri Apr 18, 2014 3:33 am     Reply with quote
Cross-posted from "Where Shadows Fall" http://forums.sijun.com/viewtopic.php?p=432038#432038



And another (wolf/dog/coyote/fox something-or-other, heh). Still trying to stop
thinking and just *produce*. Smile

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Sijun Forums Forum Index -> Work in Progress All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2005 phpBB Group